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what determines number of turns

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  • what determines number of turns

    hello,

    I was wondering if anyone could help me out with this: what determines the difference in turns between cities for the same event? ex. it takes 15 turns to build a cannon in city 1, but only 10 turns to build it in another city. Does anyone know why?

  • #2
    I think it is the terrain type you build the city on, and the terrain types of the surrounding tiles. the higher the "production" value of the tile, the shorter the build time. Cities built on grassland tiles will grow population quickly (high "food" value), but build things slowly (low "production" value).

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    • #3
      The time taken to build something depends on the amount of production the city is putting into the construction. This depends on many factors, including population, terrain, tile improvements, distribution of specialists, global workday setting, crime, military support, etc.

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      • #4
        J is right, but some factors are more important than others; crime never goes above about 30%, and takes alot of work to lower; and garrisoning troops only affects the crime rate minally as long as your happiness stays at or above 73(no riots). You can double the production by going from a minimal to maximual workday. Doubling the population almost doubles production. For building Wonders, you pobably want to mine the hills and mountains in the city.

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        • #5
          I forgot city improvements and wonders in the city, or elsewhere in your civ, which can of course be very significant too...

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          • #6
            Nice points, guys.

            But AFAIK all these factors are worked into the Production value shown in CITY MANAGER. So, theoretically, a city with Production 100 should produce units in half the time as a city with Production 50 (which I think is where bergs was coming from in the first place - bergs: correct me if I'm wrong).

            There could be a possible one turn skewing of the arithmetic as I believe that excess Production in the completion of a unit is carried forward and deducted from the next unit's build cost.

            Question - anyone know where the unit production costs are stored, I assume that they're fixed values.

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            • #7
              Originally posted by Mirimunchkin
              Question - anyone know where the unit production costs are stored, I assume that they're fixed values.
              [main CtP2 folder]\ctp2_data\default\gamedata\units.txt
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