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  • Maq files

    gamedata files
    Attached Files

  • #2
    Maq, I'm on the icq, if you are rdy come and get me LOL

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    • #3
      ,
      Attached Files
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #4
        ====
        MISC
        ====

        -- diffDB.txt
        - Players start with Religeon, Toolmaking, Agriculture only.

        -- const.txt
        - All researchable advance paths available for selection, not just random 4.
        - Fortifying a unit gives +100% defence (was +50%) (to better fit ctp2 combat) (see also terrain changes)

        -- gl_str.txt
        - Extended terrain names with fullstops to prevent hovering cursor on explored tiles to see city and unit names.

        -- gui layouts
        - No Ranking Graphs.
        - No detailed score info.
        - No graph on loadsave screen.
        - No score.
        - No rank number.

        ============
        Tech changes
        ============

        -- advance.txt

        Tank Warfare
        - now costs 60408 (was 30204)

        ==================
        Government changes
        ==================

        ...

        ===============
        Terrain Changes - food/prod./comm - was > is now
        ===============

        - All terrain defence values multiplied by 2. e.g. Mountains now +200% defence, Hills now +100%, Forest now +50%. The aim is to make terrain more strategic. Because of the CtP2 combat system that always uses defence AND attack in every battle, the defence value is halved in importance in the outcome of a battle, so to have any reasonable effect, terrain defence needed to be higher.

        - forest
        10/5/10 > 5/15/5

        - desert
        0/0/5 > 0/5/20

        - beach
        10/10/10 > 10/5/10

        - jungle
        5/10/5 > 10/10/5

        - mountain
        0/15/10 > 0/25/0

        - desert mtns
        0/10/5 > 0/20/5

        - polar mnts
        0/10/5? > 0/25/0

        - hills
        5/10/10 > 10/15/0

        - sand dunes
        5/5/0? > 0/10/15

        ================
        Tile Imp Changes
        ================

        Fort
        - defence +250% cost 4000 (was +50% cost 1000)

        Listening post
        - vision 4 (was 3)

        ================
        Building changes
        ================

        ...

        ==============
        Wonder changes
        ==============

        ...

        ============
        Unit changes
        ============

        All land units cannot attack air units. (except stacks with SAM)
        All sea units cannot attack land units.

        Aircraft Carrier
        - movement 5 (was 4)
        - vision 4 (was 3)

        Artillery
        - range 80 (was 70)
        - firepower 4 (was 3)
        - armor 3 (was 2)
        - cost 2000, support 20 (was 1500, 15)
        - movement 3 (was 2)

        Battleship
        - requires Industrial Revolution (was Adv Naval Tactics)

        Bomber
        - cannot attack sea or land

        Cargo Helicopter
        - advance aerodynamics (was verticle flight aircraft)
        - fuel 1200 (was not needed before)

        Cavalry
        - now obsolete at Tank Warfare (was Fusion).

        Destroyer
        - armor 3 (was 2) to counter pt boats.
        - can see/attack underwater.
        - cost 2500 support 25 (was 2200, 22)

        Interceptor
        - armor 3 (was 2)

        Marine
        - advance mass production (was adv infantry tactics)

        Paratrooper
        - advance aerodynamics (was verticle flight aircraft)

        PT Boat
        - cannot see/attack underwater.

        Tank
        - cost 3500, support 35 (was 2000/20)
        - movement 5 (was 6)
        Last edited by Maquiladora; February 11, 2005, 15:07.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #5
          !
          Attached Files
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #6
            Hey Maq, are u coming? I'm on the icq, if you can't make it today, when can you?

            Comment


            • #7
              Hey Maq, are u coming? I'm on the icq, if you can't make it today, when can you?

              Comment


              • #8
                Hmmm I'm repeating myself, actually that wasn't suppose to be here, never mind. Ok Maq, mate I hope you at least had some good time out if you were (ladies, drinks etc)

                Post here if not on the icq, if we can continue in the morning or in the afternoon Sunday. Times for me are good your morning starting whenever you wakeup with headache LOL just msg me then or if not your afternoon from 3pm gmt on.


                Comment


                • #9
                  Hey Maq, just wanted to confirm for the game on Tuesday: I will be available in the morning if you wake up on time starting 8:20am gmt. Will wait till 9:30 see if you come, if not i will be here the afternoon starting around 6:30-7am gmt.


                  Available right now to play, but it may be late for you, Will hang around on the icq. If not gn there see u on Tuesday

                  Comment


                  • #10
                    Hey Toni, cant play at the moment (arent on my own computer) but tomorrow is good, ill be on icq from when i get up, hopefully earlier than 6pm gmt.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • #11
                      Okish Maq, i will be online, just call me when you are up and running

                      Comment


                      • #12
                        Hey Maq, just so I can straighten my day plans, what is your available game times?

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                        • #13
                          gamedata
                          Attached Files

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