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  • Longtime player views

    Having played Advanced Civ, Civ II, Civ III, CtP, CtP2 and Freeciv over the space of 15 years, I feel it's my responsability to make a few comments about strategy.

    On large maps, the most important tactic is FLANKING. That means, while an army moves directly into the enemy, another army should move up the side of the enemy and if possible, get at the rear of the enemy.
    This is true for armies in the field as well as for territory.
    Flanking serves several functions,
    it cuts off retreat,
    it cuts off reenforcement,
    it monopolizes zones of control,
    it panics the enemy,
    it turns the enemy (allowing you to pick off units, attack artillery, take defensive positions, and pillage roads to wreak havok on the enemies plans).

    Secondly, for large campaigns, bring one or more settlers along to found cities just behind your lines.
    This allows you to build roads to move your units quickly, is great for bringing damaged units back to health quickly and perhaps rush buying a few units where they are needed.

    Third, decide on your objectives before you launch your attack. Be very sure that you have enough units to accomplish your objective. A rapid assault will almost always catch the enemy off guard. Once you have made your objective, quickly take up defensive positions.

    Fourth, careful ORGANIZATION is utmost, when planning a large assualt on another continent. There are many factors to consider, most importantly: that all the invading units arrive at the right place, and if possible all on the same turn. If the other continent is a considerable distance for your ships to travel, make sure you have sufficent ships to carry your units, and then that you have more on the way, your landing party won't be successful if they have to wait 200 years for back-up. This all amounts to well thought out invasion plans. Set your invasion date fifty years later than you first plan, a failed large scale invasion could send your nation into a downward spiral.

    Fifth, CIVILIZATION IS A GAME OF ECONOMY. A few gold per turn, a few units per century, a turn wasted here or there add up. Be very mieserly and cautious with your spending. Small change adds up into alot over 300 turns. This is esspecially true of city improvements. Disband needless units right away and be sure to disband them in a city to recover the production. Sell happyness impovement it they are not required, almost never build city walls. Don't use infantry men to impose marshal law in cities, use your outdated warriors and hoplites provided the city is not on the front lines. Plan everything well in advance, don't rush by anything if possible. Scrambling to deal with surprises is very costly.

    Six. Take risks, if you're not sure, maybe your enemy has only one hoplite defending the city, planning is important, but taking considered risks can yield great rewards.

    Seven. Invest everything in science. Recalling that population and gold will indirectly contribute to science.

    Eight. DON"T WASTE production on a navy if you have a large continent to deal with.

    Nine. THINK AHEAD geographically, outposts early in the game may seem expensive, but canals to short cut your ships through continents later and future bases for invasion should be grabbed early before it's to late to secure them.

    Ten. Take pains to monopolize trade routes. Trade is one of the most important parts of the game. Take a small enemy city with a trade good before a big city without one, all other things being equal.

    Eleven. Pester your enemy. Skirmishers were one of the greatest inventions of the French and American revolutions. CIV, BEING A GAME OF ECONOMY: pillage roads, mines and farms, pirate trade routes, destroy small units moving about the back roads of the enemy's empire. This harrasment wears the enemy down slowly and costs him big in the LONG-TERM ECONOMY GAME.

    Twelve. ATTACK THE MOST POWERFUL PLAYER. Many people will tell you to attack the weakest players first. If you want to be number one, you need to stop the expansion of the hegemon, attacking weaker players is exactly what the most powerful player is doing, and probably faster than you can. Don't play at being second, within reason, the strongest player should be your primary enemy.

  • #2
    hmmm, two things that struck me most about your comment, besides that you sound like a graduate from a military academy:
    1)you havent played the newest mods
    2)some of what you have said seems to be the modded Ai strategy, but i think you mean for this to be multiplayer

    i cant agree w/ the economic/trade importance more, im playing this Call to Conquest game right now and have a comfortable gap infront of all Ai in tech and am leaps and bounds ahead of the Ai in economy.
    on the economy, i dont know if this mod did much for the trading, but im making like 2000 some gold a turn in trade, got the east india company going and set my wages to minimum, my treasury sits at like over 30k game units (i think this should counter your arguement against rushbuys b/c i could rushbuy a wonder the turn i get the advance for it, but it seems like you dont know that money can be put to upgrading old units)

    the problem is most of the time i feel like the cities are overproducing and i want them to finish wonder (which i have all but one, the great wall, someone beat me to it and i was half way) and new buildings quickly, but many times there just siting there taxing themselves (island hopping and i dont want to move too many people around), i have so many free caravans and settlers running around to disband in new cities

    hey you know, i made a thread where i tried to collect all strategy and general gameplay style in, but it couldnt be kept up

    now Maq has a website where he gets into strategies mainly for multiplayer, i havent really checked it out though...

    great to see someone cares, check out my thread, i might go find a link

    Comment


    • #3
      Your right

      I didn't realize I could upgrade units in CtP2, (foolish).

      Yes, if you have a gazillion gold, rush buy.

      Wonders are very valuable, even the weaker ones, if they give you a little more gold or movement each turn. CIV IS A GAME OF ECONOMY, so it is sometimes worthwhile to start building, say, the pyramids with just two cities. But frankly, with wise planning, you can dominate with no wonders. I think CtP2 wonders are a little weaker than some other Civ games.

      CtP2 is the number one best Civ game, better than Civ 3, I think, that's why I postd my 2 cents at this forum. Sounds funny, but I live the cute CtP2 units. I also like the public works system and the way trade works.

      Again, players, CIV IS A GAME OF ECONOMY, there is (somewhere) a forum for anal players, one player suggests using an online ruler tool to measure science and public works where there is no number (not Ctp2), thats a bit extreme, however the idea is solid, anything that will slowly inch you ahead or tax your enemy will be very valuable of 200 or 500 turns.

      Thanks to you too for your reply, thanks for the advice and interesting to here about your game. Except online, it's rare to meet people who have ever heard of CtP2. Best of luck in your future conquests!

      Comment


      • #4
        Economy is the first thing I try to get right. Because I like to use the extra gold to buy friends or to bribe my way out of a war im losing.
        In some mods diplomacy is a must if you want to give yourself time to build up your nation. Like in the Cradle mod early wars are very hard to win on impossible level.
        If your a good diplomat and watch what do you should be able to trade up techs -maps and keep a hege between you and a powerful nation.
        You will know by the personalities set for each ai which nations are worth the investment of gold as gifts.
        But before all that check the information screen to see what postion the nation is in. A weak nation with low tech rating is worthless and is taking up space. Keep your gold.
        I know there are not as many options in diplomacy as in other games such as Civ3 but what is there works well. Still like to send out the diplomat unit and use the Throw the party option also works great as a part to spy to check the lay of the land.

        Comment


        • #5
          Hi Megaclom, wondering if you are interested in a 1vs1 game.

          Looks you got some nice ideas about startegy and I would love to test you in a game?

          Best will be for you to post me days & times you can play so we can shedule something.

          Toni

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