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  • Help -> Problem starting CTP2

    Hi Everyone,

    I bought CTP2 and installed it on my system. Everything went fine untill i tried to start the game. I Then get a windows xp "CALL TO POWER 2 HAS ENCOUNTERED A PROBLEM and needs to close" screen with the option to send a report to Microsoft or not.

    I am running all this on a P4 -3.0 HT
    With OS -> Windows XP Pro - Version 2002 - Service Pack 1
    512 meg of Ram and a SATA hard drive

    I tried to uninstall and re-install and it didn't work. I also tried to install the patch you guys have in apolyton for v1.12 and it still gave me the same error. Now the worse is that I can't find any kind of support on the Activision website for CTP2javascript:smilie('')
    mad.

    If i remember correctly I used to beat the hardest AI easily in both this and CIV 3 so I would like to try to play some multiplayer games.

    Help, I'm stuck with the CD and I can't get it to work in my PC. Do you guys know if it's supposed to work with XP Pro 2002 SP1? If not should I create a second boot partition with like win98SE?

    Thanks guys...

  • #2
    Here is a screen shot of the problem...
    Attached Files

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    • #3
      Well, I'm afraid there's no hope of getting help from Activision.

      I recommend trying the playtest version from the source code project (http://apolyton.net/forums/showthrea...hreadid=115144).

      The MP support is not great at the moment (worse than the patched Activision version), but some work is being done to improve it and testing is needed. In any case, it's more likely to start up, at least.

      Failing that, someone around here may be able to offer more direct assistance.

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      • #4
        I am having the exact same problem... I came here in hopes of a solution. what's weird in my case is, it was running fine on my computer like a month ago, on Windows 2000. I then upgraded my computer, but am STILL running Windows 2000, (wanted to avoid getting new software, and i had no major issues with Win2000) not a whole lot changed on my system aside form adding memory and RAM. (new hard drives, but the data was copied over straight) so i have no clue what's going on... :-/

        oh, well i suppose i shoud give my basic system setup... though since he is running XP and i am running 2000, i suspect the problem is much deeper, because our two systems are really quite different...

        Windows 2000 SP 4
        a GIG of RAM
        Pentium 4 3.20GHz Processor

        the drive it is located on has 62 GIGS free, so don't think memory is a problem... I tried the minimum settings as well as the maximum when installing... i tried patching it as he did, i can't even get it to display the intro screen.
        Last edited by Jill; December 4, 2004, 06:01.
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        • #5
          very strange...........i'm probably wrong about this, but anyone else run CTP2 on a P4 3.0 ghz and above?(that appears to be the only thing you share in hardware?).

          I take you have both just installed the origional game and the Activision patch - no mods or other customised stuff?
          'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

          Bush's Republican=Neo-con for all intent and purpose. be afraid.

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          • #6
            not me. installed from the CD, no mods of any kind.
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            • #7
              hey, good news! i was wary of the playtest version at first, this is the first time i have ever been to this site, didn't know what it was meant to do, so... but, tried it, and it plays i probably should have just tried it in the first place

              hey, the music is different....

              proceed, my Viking hordes...
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              • #8
                hey great news! lets hope this works for SergioFern too
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #9
                  yeah. i wonder what they changed to make it work. odd.

                  and i will dig through that thread (16 pages, it's a lot of reading) but is it normal for the computer's turns to take as long as they do on the playtest version? I think it's great i can finally get credit for my cities over 50 and such, but i had nothing to do, so figured i could afford the time for a science victory. just two other countries left on the map, and it takes a LONG time for them to finish their turns, even if i turn off 'see enemy moves' . it wasn't like this before. if i turned off the see moves option, it only took a few seconds before, even if i had more opponents than i do now. now it's like, 2 or 3 minutes, which doesn't sound like much till you have to sit through it, and i am glad there are only 2 other countries left. and it only got bad when the opponents had amassed a lot of units. but playing slowly is better than not at all
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                  • #10
                    That sounds too long to be normal. Does it stick on one AI turn? It could be theres something buggy happening on that one AI's turn. Try saving and reloading the game, the pause usually disappears when I do this. Of course thats not ideal and it would be nice to know whats causing such a long turn.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
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                    • #11
                      it sticks for a while even when the bar is black. both turns of the remaining countries take about the same. it happens EVERY turn. the time varies slightly... but it's always long... I'd have to test, but i suspect that if there were more countries, say 6 or so, it could take up to 10 minutes to get through a turn. I'm glad i wiped out a couple oppnents early on. it would take a while to test though, as it gets progressively worse the more units there are, so it would not show up right away. I found one guy in the playtest thread who had the same problem, but he never got a response... it was early in the thread, so a few builds ago.

                      I quit the game yesterday and came back to it today, and it's the same.... maybe a bit better, but not much.
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                      • #12
                        Originally posted by Jill
                        yeah. i wonder what they changed to make it work. odd.

                        and i will dig through that thread (16 pages, it's a lot of reading) but is it normal for the computer's turns to take as long as they do on the playtest version? I think it's great i can finally get credit for my cities over 50 and such, but i had nothing to do, so figured i could afford the time for a science victory. just two other countries left on the map, and it takes a LONG time for them to finish their turns, even if i turn off 'see enemy moves' . it wasn't like this before. if i turned off the see moves option, it only took a few seconds before, even if i had more opponents than i do now. now it's like, 2 or 3 minutes, which doesn't sound like much till you have to sit through it, and i am glad there are only 2 other countries left. and it only got bad when the opponents had amassed a lot of units. but playing slowly is better than not at all
                        I've had a similir experience while playing the newest playtest, and as a result I have stopped playing it.

                        I think it may have to do with the Ai pathfinding program, but I'm not sure. Try posting in the source code thread, you might get better/faster reults.
                        "

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                        • #13
                          Originally posted by Maquiladora
                          That sounds too long to be normal. Does it stick on one AI turn? It could be theres something buggy happening on that one AI's turn. Try saving and reloading the game, the pause usually disappears when I do this. Of course thats not ideal and it would be nice to know whats causing such a long turn.
                          Actually it is a problem related to AI transport use.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

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                          • #14
                            Originally posted by Martin Gühmann


                            Actually it is a problem related to AI transport use.

                            -Martin
                            ah, well I wasn't too far off.
                            "

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                            • #15
                              is there anything in the works to correct the problem? i typically play long games, i like going through the whole tech tree and all that, so there typically are a lot of enemy units on the map...
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