In civ2&3 there probably isn't ever a good time to do this, but in ctp, slaves can build up your cities so fast that a single city can spawn settlers much faster. With only 2 cities, some of your slaves must go to your non wonder city.
ICS versus slaves
In civ2, a strategy was developed called Infinite City Sleeze. Put your city anywhere because settlers cost 1 population, and new cities produce from 2 tiles, the center and the one you're working so setting up cities gave you one extra tile to work. In civ3, this was rectified by charging 2 population per settler. The two cities usually produce slightly more food than one, so the game became more balanced.
In ctp2, this was rectified by severly limiting the number of cities available and creating slavers that could also get free population.
Here's a comparsion of the two choices:
Slavers:
requires less resources to produce
each can produce many slaves
requires 1 hoplite for each 3 slaves to garrison
limited by gold reserves
slaves are speed growth because they reqire less food than a citizen
Settlers
cost more resources
can produce one city
cost at least one hoplite to garrison
limited by government type
The payoff is much faster, and especially on maps where there is a fair amount of space between civs. I like slave raids so much usually prefer to go for slave labor before ballistics. It certainly makes reaching the governement city limit less problematical, and usually makes farms a better tile improvement than trding posts in tyrany.
ICS versus slaves
In civ2, a strategy was developed called Infinite City Sleeze. Put your city anywhere because settlers cost 1 population, and new cities produce from 2 tiles, the center and the one you're working so setting up cities gave you one extra tile to work. In civ3, this was rectified by charging 2 population per settler. The two cities usually produce slightly more food than one, so the game became more balanced.
In ctp2, this was rectified by severly limiting the number of cities available and creating slavers that could also get free population.
Here's a comparsion of the two choices:
Slavers:
requires less resources to produce
each can produce many slaves
requires 1 hoplite for each 3 slaves to garrison
limited by gold reserves
slaves are speed growth because they reqire less food than a citizen
Settlers
cost more resources
can produce one city
cost at least one hoplite to garrison
limited by government type
The payoff is much faster, and especially on maps where there is a fair amount of space between civs. I like slave raids so much usually prefer to go for slave labor before ballistics. It certainly makes reaching the governement city limit less problematical, and usually makes farms a better tile improvement than trding posts in tyrany.
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