Been considering the strength of Tanks and as is agreed they are to strong
and their discovery by one player usually ends the game abruptly.
The solution would seem to be just reduce their strength but this would
cause further imbalance with other modern and future units. In addition to
Tanks PT-Boats seem to have a imbalance in terms of their bombard strength.
Having though about this rather than deal with these two unit types I think
the focus should be on Machine Gunners and Artillery which could be
considered to week. If these were made to be stronger and have a higher
production cost it may improve the PT-Boat / Tank issue. In addition it
would modify the current situation of Machine Gunner/Artillery being only
slightly better than Infantry/Cannon.
I suggest we do the following:
* Increase Machine Gunner & Artillery strength & production cost by about 20%
* Decrease Tank Strength slightly and increase overall production
costs up 20%
Current Values
Unit Cost Support Attack Range Defence Armour Damage
Infantry 1000 10 25 10 35 1 3
Cavalry 1200 12 35 20 30 1 3
Cannon 1200 12 10 50 25 1 3
Machine Gunner 1200 12 40 20 30 1 3
Artillery 1500 15 10 70 35 2 3
PT-Boat 2000 20 50 0 40 2 4
Tank 2000 20 50 80 35 3 4
New Values
Unit Cost Support Attack Range Defence Armour Damage
Infantry 1000 10 25 10 35 1 3
Cavalry 1200 12 35 20 30 1 3
Cannon 1200 12 10 50 25 1 3
Machine Gunner 1400 14 45 20 35 1 3
Artillery 1700 17 10 75 35 2 3
PT-Boat 2000 20 50 0 40 2 4
Tank 2500 25 50 75 35 3 4
Maybe worth play testing these changes.
and their discovery by one player usually ends the game abruptly.
The solution would seem to be just reduce their strength but this would
cause further imbalance with other modern and future units. In addition to
Tanks PT-Boats seem to have a imbalance in terms of their bombard strength.
Having though about this rather than deal with these two unit types I think
the focus should be on Machine Gunners and Artillery which could be
considered to week. If these were made to be stronger and have a higher
production cost it may improve the PT-Boat / Tank issue. In addition it
would modify the current situation of Machine Gunner/Artillery being only
slightly better than Infantry/Cannon.
I suggest we do the following:
* Increase Machine Gunner & Artillery strength & production cost by about 20%
* Decrease Tank Strength slightly and increase overall production
costs up 20%
Current Values
Unit Cost Support Attack Range Defence Armour Damage
Infantry 1000 10 25 10 35 1 3
Cavalry 1200 12 35 20 30 1 3
Cannon 1200 12 10 50 25 1 3
Machine Gunner 1200 12 40 20 30 1 3
Artillery 1500 15 10 70 35 2 3
PT-Boat 2000 20 50 0 40 2 4
Tank 2000 20 50 80 35 3 4
New Values
Unit Cost Support Attack Range Defence Armour Damage
Infantry 1000 10 25 10 35 1 3
Cavalry 1200 12 35 20 30 1 3
Cannon 1200 12 10 50 25 1 3
Machine Gunner 1400 14 45 20 35 1 3
Artillery 1700 17 10 75 35 2 3
PT-Boat 2000 20 50 0 40 2 4
Tank 2500 25 50 75 35 3 4
Maybe worth play testing these changes.
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