After reading the latest news about Civ4, I just wanted to see if others here felt the same as me. The "Civ future, in bullet form" makes the following feature announcement about a potential Civ4 from Soren (Civ3's AI programmer for those who've been in the dark ages).
- Modern interface/help conventions
- Continous, immersive 3D world
- Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)
- New killer features (religion, civics)
- RPG elements (unit upgrades/experience)
- Coding from scratch (multiplayer, mod-friendly)
- Can still take over the world
With Activision now out of the Civ-genre race, I just wanted to point a few things out from my observations:
True, point 1 and 3 sound totally new (though Civ4 may take a UI path similar to CTP1 yet). I don't think point 3 is totally necessary, it just need balancing.
Point 2 is old hat for SMAC players (yes still 2D graphics, but but a 3D feel), or any other RTS player.
Point 7 is just ridiculous to mention, because you can't have a civ game without a conquest win option.
But take a look at points 4, 5 & 6. Point 4 just sounds like CTP2's religion mod and public works. Does this mean no more worker/settler armies? Similarly, unit upgrades and experience. Will this be similar to the upgrade mods of CTP2 and it's experience ratings (medals)? Hmmm..... But most importantly, let's look at point 6. Modability/multi-player. I SOOOOOOOOOOOO hope this is a major focus of the design team, and not some puffed up speech like it was for Civ3's so called "multiplayer/modability". An editor is NOT on the cards. Sure, for scenario makers it'd be good, but what of the serious moder who wants to write the AI? Or script in their own events/processes? If they're serious about these areas, then it sounds to me like they'll take an approach similar to CTP2.
So all up, it appears like Sid and his team might be encrouching on CTP's turf. Or am I just reading too much into it, and should expect something similar to Civ3, an over-simplified, unchangeable game?
- Modern interface/help conventions
- Continous, immersive 3D world
- Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)
- New killer features (religion, civics)
- RPG elements (unit upgrades/experience)
- Coding from scratch (multiplayer, mod-friendly)
- Can still take over the world
With Activision now out of the Civ-genre race, I just wanted to point a few things out from my observations:
True, point 1 and 3 sound totally new (though Civ4 may take a UI path similar to CTP1 yet). I don't think point 3 is totally necessary, it just need balancing.
Point 2 is old hat for SMAC players (yes still 2D graphics, but but a 3D feel), or any other RTS player.
Point 7 is just ridiculous to mention, because you can't have a civ game without a conquest win option.
But take a look at points 4, 5 & 6. Point 4 just sounds like CTP2's religion mod and public works. Does this mean no more worker/settler armies? Similarly, unit upgrades and experience. Will this be similar to the upgrade mods of CTP2 and it's experience ratings (medals)? Hmmm..... But most importantly, let's look at point 6. Modability/multi-player. I SOOOOOOOOOOOO hope this is a major focus of the design team, and not some puffed up speech like it was for Civ3's so called "multiplayer/modability". An editor is NOT on the cards. Sure, for scenario makers it'd be good, but what of the serious moder who wants to write the AI? Or script in their own events/processes? If they're serious about these areas, then it sounds to me like they'll take an approach similar to CTP2.
So all up, it appears like Sid and his team might be encrouching on CTP's turf. Or am I just reading too much into it, and should expect something similar to Civ3, an over-simplified, unchangeable game?
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