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Succession Game VIII: Alexander's dead.

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  • #16
    Fill the gap with another city and link with roads!
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • #17
      You should join us E, its not too late!
      "

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      • #18
        Originally posted by EPW
        You should join us E, its not too late!
        As I am not sure, if I'll have time tonight to play the game, you can still join

        Just post to let us know and I think we can safely assume, it will be then your turn

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        • #19
          I want to but I'm trying to finish up my Civ3 City Graphic conversion for Ctp2 and I'm getting ready to pack because I move on 29 June... If I can I'll definetely drop a line!
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

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          • #20
            I also think we should decide whether we are are going to be offensive early on or take an expansionistic/defensive policy. We have a lot of good land for which we can build cities. On the other hand we have three civs right next to us who will no doubt want our blood later on, if not now.
            "

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            • #21
              The sooner we go on the offensive the better, because we will be on the defensive anyway as soon as the other civs get their act together.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #22
                Guys could you test out my new cities while playing?



                Thanks...

                Post comments here to keep this thread on topic
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • #23
                  Gilgamensch! Maquiladora! are we keeping Larissa or disbanding it??

                  when we have a large army, we can push to attack, but the barb threat has already murder my stacks of warrior plus spear so i'd wait till there are at least six slingers to spare
                  i go for an attack on Carthage ASAP, Bazatine still likes us and Greece of too power and far away

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                  • #24
                    I havent even looked at the save since my own turn and ill assess it when it comes back around to me. We can choose to do what we want on each of our turns, if i do the wrong things youre welcome to tell me off.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #25
                      Sorry gents............

                      don't kill me

                      wanted to play yesterday night, took my laptop with me, had CTP2 with craddle installed, but I forgotten to download the savegame

                      I'll try to play tonight to post it tomorrow morning.

                      By the way, as I am using the German version of CTP2, do I have to do /reloadslic?

                      For the disbanding: So long we can prevent it with minor means, I would say, let's keep it.

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                      • #26
                        Originally posted by E
                        Guys could you test out my new cities while playing?



                        Thanks...

                        Post comments here to keep this thread on topic
                        http://apolyton.net/forums/showthrea...hreadid=117291
                        I must ask a maybe stupid question: Will we all need to have it and might it break something?

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                        • #27
                          Originally posted by Gilgamensch


                          I must ask a maybe stupid question: Will we all need to have it and might it break something?
                          nope, its just graphics and doesnt change any game files
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • #28
                            Originally posted by E


                            nope, its just graphics and doesnt change any game files
                            So, even if I would just use it, it wouldn't be a problem? (don't want to screw anything.....)

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                            • #29
                              Does anyone know ( Hex... ) the huge bounuses that the AI gets on impossible? Its good to know what we are up against.

                              Actually I'm more worried about the Barbarian threat than the other AI's. There will be a heck of alot of them on mauraders I suspect.
                              Last edited by EPW; June 23, 2004, 19:21.
                              "

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                              • #30
                                Originally posted by Gilgamensch


                                So, even if I would just use it, it wouldn't be a problem? (don't want to screw anything.....)
                                it won't be a problem, just back up your originals in case you don't like them
                                Formerly known as "E" on Apolyton

                                See me at Civfanatics.com

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