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Succession Game VII: Leemur poo in my shoe.

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  • #46
    Thats something i didnt even notice with the militias of all the games ive played I assumed they were as powerful as their moveable types. That probably means 2 or 3 stacks to take a fully guarded city (without bombard capabilities anyway) and whatever other units we have for a supply chain. Im still wary of using Warriors though, their attack strength doesnt quite justify their price and support over Spearman IMO or another reason, Spearman last longer to give our Slingers time to fire, but Warriors die fast and put the awful (8hp) Slingers on the front row sooner. If Warriors were flankers it might be different.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #47
      Originally posted by Maquiladora
      Thats something i didnt even notice with the militias of all the games ive played I assumed they were as powerful as their moveable types.
      It's only a part of Cradle 1.30b (as far as I know, not part of any other Mod that uses militias) - it was a recent change I made based on gameplay issues.

      I still think that adding a few Warriors would be the way you go (but only if you plan on attacking). For one thing, Spears and Warriors both have the same HPs.

      You also have to remember that a Spearman adds fortify and terrain bonuses to its defense - conceivably that will bring it over (20) Throwing a (10) attack Spearman against that is an invitation to destruction. If you are dealing with cities that have decent-sized garrisons, you will lose a lot of units.

      From personal gameplay, I tend to peacefully expand in the early going. I usually have enough problems with Barbs (playing on high Barb settings) as well as not trading maps in the early going (personal choice for gameplay's sake). And oftentimes, even with aggressive exploration, I may not even meet another civ for the first 100-150 turns. (I tend to play gigantic/all land/continent with only eight civs, as this gives me more large rival civs)
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #48
        wait, i'm confused, do i get 10 or 15 turns?

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        • #49
          15
          "

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          • #50
            HuangShang, have you played your 15 turns?
            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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            • #51
              sorry, i didnt have a free weekend... guess i'll forfeit another turn, but i promise not to miss the next time

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              • #52
                Back to Maq then?
                "

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                • #53
                  Yeah looks like. Ill play sometime late tomorrow.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #54
                    Apologies for lateness, was getting busy with Rise of Nations

                    4900BCRations 4kg, Work 12hrs, Wages 20gld.
                    Slave Labour next because its on the way to Forts and City State.

                    4880BC PW set to 80%.

                    4860BC Ugh, Apolytitlan riots and lots of other cities on the verge, Rations 5kg.

                    4780BC Inner Road network complete! PW 0%.

                    4740BC Got Slave Labour. Set Trade next.
                    PW 80%

                    4720BC Built road to Incas border. 0% PW.

                    4640BC Incan 5 stack roaming around west of Tula, ample defences inside. They may be moving towards our capital.

                    Damn didnt get enough time to attack!
                    Attached Files
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #55
                      4580BC- Destroyed Incan's 5 stack outside Tula while losing only one spearman.
                      Attacked Chimbote with a 12 stack of spearman/slinger...the force was slaughtered but did inflict significant damage to the defenders of the city.
                      Attacked with the other 12 stack and captured Chimbote with a loss of 5 spearman. It is a great day for our civilization.
                      I turn up the pw to complete the road network from Tula to our new city.
                      Renaimed Chimbote to Maqland

                      4560BC- Pw set back to 0.

                      4520BC- Barbarian javelin cavarly attacks a spearman outside Tual and loses.
                      A Etruria 5 stack move next to Maqland and their regard to us is at an all-time low. The city is well defended though.

                      4440BC- Finish researching Trade and begin research on ceremonial burial.
                      Attached Files
                      "

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                      • #56
                        I finally posted a picture correctly
                        Attached Files
                        "

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                        • #57
                          well done EPW

                          Man, those militia take some knocking over but i guess if we can get two 12 stacks attacking on one turn we've pretty much got the city everytime, until they have bombarders...

                          Maqland nice one

                          edit: You only played 10 turns... wasnt it 15 again? then 10 every sequence after that? Just reload and play another 5 turns and replace the attachment with the new one, no one will notice
                          Last edited by Maquiladora; May 14, 2004, 21:34.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

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                          • #58
                            Oh, I thought it was 20 turns, 15 turns, then 10 turns...I'll play five more later tonight.
                            "

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                            • #59
                              A total of 36 dead units for one city, it hurts?
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                              • #60
                                Think I should go after Machu Picchu or build up more units?
                                "

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