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Incite revolutions and some treasure ?

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  • Incite revolutions and some treasure ?

    It says cost based of "several factors", what are they? It seems to be larger the city larger cost, obvious it would be but nice to know what exactly.
    Attached Files
    Last edited by Maquiladora; April 14, 2004, 08:26.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  • #2
    edit: forget #2
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      I vaguely recall size, proximity to capital, and number of military units stationed there as being factors, but this could be C:CtP, could be an incomplete list, and I don't know what kind of priorities or severity those factors have.
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #4
        Checking the source, its the sum of:

        - The total gold that the city owner has.
        - The city pop times a number in Const.txt
        - An extra lump sum if its the capitol (set in const.txt)
        - A function of the distance from the capitol. The function is:

        A/(1-(d/B))

        Where A and B are specified in const.txt, and d is the distance to the capitol.
        Last edited by J Bytheway; April 17, 2004, 11:07.

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        • #5
          ... So happiness is irrelevant, despite what the GL entry says.

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          • #6
            Thats another one revealed.

            You can see in some ways why theres so much gold floating around, perhaps they expected all these stealth attacks to be quite popular, as opposed to building only military and very few stealth units for defence.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              Originally posted by J Bytheway
              Checking the source, its the sum of:

              - The total gold that the city owner has.
              - The city pop times a number in Const.txt
              - An extra lump sum if its the capitol (set in const.txt)
              - A function of the distance from the capitol (depending on values in const.txt. The function is:

              A/(1-(d/B))

              Where A and B are specified in const.txt, and d is the distance to the capitol.
              Now this is exactly why I wanted to rewrite the manual now the source code is out. This sort of info should be available to everyone...
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • #8
                Could we not create a formula which included happiness? It seems to me logical that an unhappy city would be cheaper to cause revolt than a happy one
                ·Circuit·Boi·wannabe·
                "Evil reptilian kitten-eater from another planet."
                Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                • #9
                  Yes, that would make sense. A happy city should have less chance of revolting, while causing a rioting city to revolt should be really easy - after all, if they're rioting, they're unhappy with their government.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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