1. Attempt to get every tile in every cities radius improved using the optimum improvement available. This becomes more challenging if you are haven't reached the genetic ages yet, and so every now and again you have to start all over again. You may wish to put the farms down last, or your cities will grow while you go round the earth, and you'll need more turns. Attempt to do this in 30 turns. Allow for at least 50k per city. It doesn't count unless you have more than 100 cities.
2. Rush-Buy in every one of your cities all at once! You should have enough gold by now, but it doesn't count unless you have more than 100 cities.
3. Make a queue of Wonders - 5 should be enough if you can time it right... Load the queue into 6 (or more) cities at once in such a way as to get all the wonders to finish on the same turn.
The first city builds one, all the rest reload the queue, reallocate production, and the second city builds one. Then the rest of them reload the queue, reallocate the production, and the third one builds one. Then the rest of them reload the queue etc. etc.
NB: Save your game beforehand, I think it was this that caused my run-out of virtual memory and a CTD.
4. Disable Peter's surrender script, and see how many civilisations you can knock down to one city and no units. Then attempt to cajole them into giving up their last city for some feeble amount of gold.
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2. Rush-Buy in every one of your cities all at once! You should have enough gold by now, but it doesn't count unless you have more than 100 cities.
3. Make a queue of Wonders - 5 should be enough if you can time it right... Load the queue into 6 (or more) cities at once in such a way as to get all the wonders to finish on the same turn.
The first city builds one, all the rest reload the queue, reallocate production, and the second city builds one. Then the rest of them reload the queue, reallocate the production, and the third one builds one. Then the rest of them reload the queue etc. etc.
NB: Save your game beforehand, I think it was this that caused my run-out of virtual memory and a CTD.
4. Disable Peter's surrender script, and see how many civilisations you can knock down to one city and no units. Then attempt to cajole them into giving up their last city for some feeble amount of gold.
...
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