Anyone interested in a 1v1 or if possible a 2v2 tonight or tommorow? I would be up for using the source code patch and the no ruins, slower science, etc.
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Game tonight or tommorw?
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Ill play tomorrow EPW, with sourcecode patch. Whats the earliest you can start?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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6pm GMT is good for me, if you have trouble getting there for 6 ill go back to lobby at 7, as a plan B.
So how about,
3x slower sci
2x giga map
nothing from ruins
Ill post a zip with the altered files some time before 6 tomorrow, we will need new changes files from the ones we usually use because some are changed in the sourcecode patch.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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OKay, I'll try to make it by 6pm, can you post the original files too? I don't know how to make a backup for the originals and I would rather not create another seperate install just for these files( i had 5 seperate installs during the mp tournament just before my harddrive failed )
I'm still availible for a game tonight if anyone is interested......"
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No problem, i know whats it like, my HD stopped spinning recently, i lost saves from somewhere near 100 games ill post an "anti-patch" so you can reverse it. Cya tomorrow.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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x3 slow science
x2 giga map
nothing from ruins
toolmaking, agriculture, religeon for both players.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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