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History of CtP modmaking and the release of the source code

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  • History of CtP modmaking and the release of the source code

    Thanks to the brilliant insight of some of Activision's (former) game developers, the most distinctive feature about the Call to Power games is without a doubt their customizability. Of course, now that the source code has been released, this has feature has become infinitely stronger than it already was. The community that has been modmaking and customizing these two games and that has lobbied for the release of the code has a history going back 5 years. But only a handful of people have been regulars at Apolyton since the site's inception, so many people are probably not aware of some or most of this history. In this article I will dive into the deepest corners of my mind to try and tell the tale of the CtP modmaking community, and how the release of the source code came to be. (I apologize in advance for leaving out any important people, mods, events, etc -- my memory has more holes than Swiss cheese, so I probably didn't mean to.)

    Note: This post is under construction, to get this old content into the new Apolyton Civilization Site.
    Last edited by Martin Gühmann; November 26, 2010, 22:16.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    HAPPY BIRTHDAY CTP2 (3 years since the release of Call to Power 2)

    actually it was yestrerday

    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #3
      Still life in the old dog yet.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #4
        It ain't dead...........

        And hopefully will live for ever

        Happy birthday CTP2 (and thanks Activision for giving us this great game!)

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        • #5
          our anniversary feature is up!


          thanks to Locutus!!
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

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          • #6
            Originally posted by MarkG
            our anniversary feature is up!
            Awesome!

            Happy birthday CtP2
            Concrete, Abstract, or Squoingy?
            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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            • #7
              I really should give this game another try.
              Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

              Look, I just don't anymore, okay?

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              • #8
                Nice one Locutus,

                It's hard to believe how fast the years have flown by.

                What will next year bring?
                Last edited by Peter Triggs; November 25, 2003, 21:55.

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                • #9
                  Does multiplayer work now?
                  Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                  Look, I just don't anymore, okay?

                  Comment


                  • #10
                    Nothing really serious has been done yet. There's 1.8 million lines of non-commented c++ code. It may take a while.

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                    • #11
                      MP does work as good as any other, in fact it has less cheats than Civ2. The non-working things i see in CTP2 MP is resynchs, and how they mess up the graphs and the city style bug for the non-host.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

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                      • #12
                        Nice article Locutus

                        Its a crying shame that a game this old is still basicaly the cutting edge of the TBS genre - still atleast with the code the community can keep it alive and kicking
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                        • #13
                          Locutus,

                          a not to bad job

                          BUT,

                          you might have wanted to emphasis that for such a game it was the first time it happened, the release of the source (IIRC).

                          And I am still waiting for our new CTP2 :doitnow: (although there is some progress in view )

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                          • #14
                            Wow, three years!
                            ·Circuit·Boi·wannabe·
                            "Evil reptilian kitten-eater from another planet."
                            Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                            • #15
                              Locutus, you also forgot all the artists who created sprites and graphics for CTP1 (which we still use now in CTP2). I think that was also an important part of CTP's modmaking history. Unfortunatelly, those people seem to have dropped away from the game(s) now so that we haven't had any new (original) sprites for a while now.

                              Otherwise good article;-)

                              Marc aka Caran...

                              P.S.: Odd how I've become a graphics freak with CTP, usually I'm more of the "forget all the fancy art, make the game challenging" type. But I guess many of the original Activision sprites were too ugly or unrealistic for me to accept (and the fan made sprites just the opposite).

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