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Game Rules : Happiness with Work Gold and Food

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  • Game Rules : Happiness with Work Gold and Food

    You can change the value of work, gold and foos given to your civlings.
    It's will affect the happiness.

    a : level of work
    b : level of gold given
    c : level of food given

    These are relative value. There a egal to zero when they are at the average value depending on the gouvenment.

    The effect on happiness on a city with a population = p is :
    S = b+c-1
    - S = 0 : no change
    - S > 0 : +2 Happy
    - S < 0 : Happy = p * S (negative value)

    Example :

    With a Tyrany average value are (level 0):
    Work : 10h/day
    gold : 3 gold / population unit
    food : 7,5 food unit / population unit

    If you change value for this :
    work : 10h +2h (a = +1 level)
    gold : 3 + 2 gold (b = +2 levels)
    food : 7.5( (c = +0 level)

    S = (2 + 0) - 1 = 1.

    S > 0 so you will have for each city +2 happy points.

    ---

    If you choose :
    work : 10h +2h (a = +1 level)
    gold : 3 (b = +0 level)
    food : 7.5 - 2.5 ( (c = -1 level)

    In a city with a population of 5 units, you will have +10 unhappiness points.
    S = (9 - 1) - 1 = -2
    Happiness = 5 * (-2) = -10


    Graphical bugs :
    If you give more food or more gold or make people work less (At least two condition must be truth) you will not see the +2 happy bonus on the Happyness screen of your cities. But the bonus still exist in the value of % of people happy.

    Zobo Ze Warrior
    --
    Your brain is your worst enemy!
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