Please realise that this comes from a bias of considering the Local police, homeguards and "militias" as being way underpowered compared to the Millitary, especialy in modern times, But. . .
If Cities will get the free militia, to me it makes a bit more scence that they be a litle underpowered(roughly a 75% reduction in HP, Defence,and firepower compared to the paid for unit, (they should also have a reduced suport cost from the main units becuase they are imobile and "softer" than Profesional units)
For example, you might make the mil-Phalanx a
Units/Cost/Support/Attack/Range/Defense/Hit Points/Firepower/Movement/Vision look more like
Militia-Phalanx(SLIC trigerd)/1/1/0/2/8/2/0/1
Militia-Frydman (")/2/1/0/2/10-11/2/0/1
Militia-Arquebusier (")3/1/2/2/11/3/0/1
Militia-Musketeer (")/10/3/3/3/11/3/0/1
Militia-Rifleman (")/15/6/0/6/11/3/0/1
Militia-Machine Gunner (")/17/8/0/8/15/3/0/1
Militia-Plasmatica (")25/14/0/14/15/3/0/2,
Granted, since you dont actualy have to build the Militia units, the suport cost is a trivial mater, but my point is still(a somewhat nit-pick point i grant) the point that "homeguards" "Local Police" and "Citizen-Millitias" tend to be undertrained or under-equiped compared to the Full time troops, a problem that is only agrivated by advancing tecknology.(case in point, recently the (if im not Mistaken) LA police had a problem with a group of hevily armed Gunmen who had robed a bank, it took a considerable amount of firepower(some of it "borrowed" from local gunshops) to stop them, a simular problem happend her in Houston shortly theirafter when another pair of individuals with converted semi-automatcs and Bulit proof vests causes a simualr incident,
Also (for thous not familiar with the Med-mod mod, and having a coronary over the numbers,) the vertions are ~ 75% strength mods of the Med-mod, not the original game, for example the Med-Mod-4 Plasmatica is 2,000 50 18 0 18 20 4 3 2
(Granted we are going to have to see just how the Modified unites work in CTP2,(hopefully Armor alome fixes the Phalax Vs Everthing else bug)
(that is if it is posible to keep them Trigered only units that cant be purchased, otherwise just have them each be the most expesnive unit to buy)
, Fyrdman, Arquebusier, Musketeer, Riflemen, Machine Gunner and Plasmatica. Space
If Cities will get the free militia, to me it makes a bit more scence that they be a litle underpowered(roughly a 75% reduction in HP, Defence,and firepower compared to the paid for unit, (they should also have a reduced suport cost from the main units becuase they are imobile and "softer" than Profesional units)
For example, you might make the mil-Phalanx a
Units/Cost/Support/Attack/Range/Defense/Hit Points/Firepower/Movement/Vision look more like
Militia-Phalanx(SLIC trigerd)/1/1/0/2/8/2/0/1
Militia-Frydman (")/2/1/0/2/10-11/2/0/1
Militia-Arquebusier (")3/1/2/2/11/3/0/1
Militia-Musketeer (")/10/3/3/3/11/3/0/1
Militia-Rifleman (")/15/6/0/6/11/3/0/1
Militia-Machine Gunner (")/17/8/0/8/15/3/0/1
Militia-Plasmatica (")25/14/0/14/15/3/0/2,
Granted, since you dont actualy have to build the Militia units, the suport cost is a trivial mater, but my point is still(a somewhat nit-pick point i grant) the point that "homeguards" "Local Police" and "Citizen-Millitias" tend to be undertrained or under-equiped compared to the Full time troops, a problem that is only agrivated by advancing tecknology.(case in point, recently the (if im not Mistaken) LA police had a problem with a group of hevily armed Gunmen who had robed a bank, it took a considerable amount of firepower(some of it "borrowed" from local gunshops) to stop them, a simular problem happend her in Houston shortly theirafter when another pair of individuals with converted semi-automatcs and Bulit proof vests causes a simualr incident,
Also (for thous not familiar with the Med-mod mod, and having a coronary over the numbers,) the vertions are ~ 75% strength mods of the Med-mod, not the original game, for example the Med-Mod-4 Plasmatica is 2,000 50 18 0 18 20 4 3 2
(Granted we are going to have to see just how the Modified unites work in CTP2,(hopefully Armor alome fixes the Phalax Vs Everthing else bug)
(that is if it is posible to keep them Trigered only units that cant be purchased, otherwise just have them each be the most expesnive unit to buy)
, Fyrdman, Arquebusier, Musketeer, Riflemen, Machine Gunner and Plasmatica. Space
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