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  • New scenario announced!!

    This Message may be coming a little late, as CTP is on its death bed in the face of CTP 2, but I have a new mod I have made that I will post here ASAP (I still have a little debugging to do. It adds 20 new unit with graphics provided by such Peole as Tom Davies and Harlan Thomsom. I took care to make units many top mods don't include, as well by five new governments (courtesy Lee Waters). I doubt it if you'll think this is as godd as MedMod or the Apolyton Pack, But if you're interested, please let me know. I will try to post it somewhere as soon as I can.
    -CB
    "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

  • #2
    Well, it sounds very interesting, I would love to see it. Why don't you post here what changes you made compared to the original game/CD's mod/the MedMod or whatever you used as basis for your mod? (what units/governments plus stats, other changes you may have made to terrain or rules; you know, what one would normally expect in a readme)
    [This message has been edited by Locutus (edited October 28, 2000).]
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #3
      I'm delighted you are interested, Locustus. You can learn about the gvernments from Lee Water's pack, but I took out the corny "Felanticanism"
      Here is a list of each new unit and a brief description.
      Swordsman: Ancient Attacker. Available w/ Bronze Work
      Javelin Cavalry- one of the few I copied from other mods.
      Heavy Cavalry- More Hp and better defense than the javelin, but slower.
      Slinger- ancient defender with limited range attack.
      Chariot- ancient attacker with 1 range strength.
      Fyrdman- another oldie
      Catapult-similar to the sige engine
      Elephant Cavalry_ Very expensive but offeers 4 attack and 2 range, the ultimate ancient age attacker.
      Howitzer- early artillery (makes the artillery available later0
      Heavy Tank- more powerful than the standard tank, but half as fast. Availabe: Tank Warfare
      Crossbowmen- replaces archer
      F22- attack specific aircraft; 20 attack, 5 range and defense. Space flight-0G Industry
      Chopper- Airborne ranged fire w/ computer.
      Spy Satelite- Space unit with specail vision
      Floating fortress_ an awesome unit. Moves through air, but requires no fuel, can bombard and has active air defense. Powerful: At: 20 Ra:25 Df: 15
      Cog: Renaissance transport ship. Can bombard and carry 4 units, but is weak.
      Ironclad- Early modern age batttleship w/ railroad
      Horse Archer- oldie
      Berserker- Renaissance amphibious assault.
      Note: all the guts for these units can be found at the downloads. Most units come from Tom Davies' assorted patches, and 7 come from Harlan's Graphic mod. The Floating fortress is the Aerospace cuis by Geo, and the chopper, spysat and F22 are also on the site. I am still smoothing out links in the patch and the first addition there will probably be no greatl. It is not an add-on to anything specific, by my copy of civ has Cd's mod and powerslics. I amconsidering adding such mods as trueterrain 2 to it. Stay tuned.


      "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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      • #4
        Great to hear another scenario is out. Judging by past games (not just the civ's here) it'll be 3-6 months before CTP II is ready for us to really play, and even then there'll be people wanting to play around with CTP until scenarios come out for CTP II.

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        • #5
          MadWoodster, I think Chris is talking about a mod here, not about a scenario. He seems to be confused about the differences between mods, scenarios and patches (it shows here and in some other posts he made in other threads.

          Chris, that sounds interesting. I'll give it a try if you release it before CtPII comes out and I have the time.
          In case I was right about you being confused about mods, patches and scenarios, here's a short explanation.

          Patches are released by the company that made the original product and they change the game at the most basic level (source code is changed/added), they can add totally new features such as HotSeat or fix bugs 'normal' people can't fix.
          Mods are changes (normally) made by users that add/change units/gov's by altering text-files or graphics, such as your product or the MedMod.
          Scenarios are mods with a central theme, they have a map included on which the scenario plays (no random map games possible), they are set in a certain time (with usually a fixed starting and end date) and the changes made all focus on the theme of the scenario (examples: 'Relive the life of Alexander the Great, replay WWII and do better, Conquer the world in 2400 AD, etc.), no real scenarios were ever made for CtP).
          I didn't mention a fourth category yet, the hack. This is simply a patch made by users, users that know a lot about computers and programming and that are experienced enough to reverse engineer and alter the source code of the game. 'Normal' people like you and me can't make hacks, it's just too complicated.

          So what you're making is a mod (at least, if I understood you correctly), not a scenario or a patch (or a hack for that matter). I just thought I'd let you know, because it's very confusing when you call your product a scenario or a patch if it is in fact a mod.
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #6
            Locutus- It is in Scenario format for now. If I screw up, I don't want anyone cying about how it boke their game. Also, if you noticed my rank- a mere settler, I have been having trouble. Either it crashes because it can't see 2 word units, or it just won't load. Mybe it will turn out to be a mod if I can't get the scenario system to cooperate.

            I'll keep you posted.
            "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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            • #7
              Locutus- It is in Scenario format for now. If I screw up, I don't want anyone cying about how it boke their game. Also, if you noticed my rank- a mere settler, I have been having trouble. Either it crashes because it can't see 2 word units, or it just won't load. Mybe it will turn out to be a mod if I can't get the scenario system to cooperate.

              I'll keep you posted.
              "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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              • #8
                Locutus, thanks for the explanation on the differences between scenarios and mods.
                In any case I would still be interested in any thing that may add to the CTP experience

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                • #9
                  Chris, you mean you put it in a scenario folder? That's normal, doesn't make it a scenario, even the Apolyton Pack and the MedMod are set-up like that. In fact, if you're mod overwrites any of the original game files, I for one probably won't play it (means I'll have a lot of problems in making modifications myself).
                  As long as you can still play on a random map and from 4000 BC to 3000 AD it's a mod and not a scenario. Only if you have fixed map and the scenario plays in a very short time span it's a scenario. And since you never mentioned anything about a map or a central theme/timeperiod I assume you're making a mod.

                  BTW Rank and skill are totally unrelated, I for one never make a difference between settlers and dieties. (In fact most mod-makers around here, even Harlan and CD, are only Warlords or Princes).

                  MadWoodsters, you're absolutely right, any development in the CtP area would still be interesting.
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #10
                    Thanks for enlightening me, Locutus.
                    "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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                    • #11
                      I'll probably have it all done by next weekend. Last night I got very far, but then made a fatal error in Emod and had to start all over again.
                      Here is the final list of all the Changes to the game.
                      Added Units:
                      Sworsdsman, Bombard, Slinger, Javelin Cavalry, Heavy Cavalry, Fyrdman, Arquebusier, Berserker, Horse Archer, Catapult, Howitzer, Heavy Tank, Grenadier, Light Musketeer, Hercules Transport, Spy Satelite, F22, Floating Fortress (air version of star cruiser), Early Spy, Caravel, Ironclad
                      Added Governments: Semi Democracy, Cyberism, Pervertism, Crime Syndicate, Military Dictatorship,
                      Feudalism (maybe)
                      I have also made a variety of other changes to make the game more practical.
                      If you have specific questions, put em here. Keep an eye out for this mod to show up.
                      "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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