Well, I think I found the conquest distress heal problem. I searched the const.txt for "heal", and found these lines:
CITY_HEAL_RATE 1.0
NORMAL_HEAL_RATE 0.1
These lines were in with some other settings regarding conquering cities, so I am sure they refer to conquest distress, which had always seemed to me to heal at 1 per turn, instead of using the settings in the govern.txt (0.2).
I don't know what the normal heal rate refers to.
I have changed the first setting to 0.15, which is about what seems right to me. Now, holding on to conquered populations will be much harder.
I also propose changing Ectopia's production_coef from 1 (nothing) to 1.25, and gold_coef from 1.125 to 1.25.
[This message has been edited by WesW (edited July 12, 2000).]
CITY_HEAL_RATE 1.0
NORMAL_HEAL_RATE 0.1
These lines were in with some other settings regarding conquering cities, so I am sure they refer to conquest distress, which had always seemed to me to heal at 1 per turn, instead of using the settings in the govern.txt (0.2).
I don't know what the normal heal rate refers to.
I have changed the first setting to 0.15, which is about what seems right to me. Now, holding on to conquered populations will be much harder.
I also propose changing Ectopia's production_coef from 1 (nothing) to 1.25, and gold_coef from 1.125 to 1.25.
[This message has been edited by WesW (edited July 12, 2000).]
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