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  • Disbanding old units?

    Hey, guys, I really need some information based upon your own experience on this. Of course, in the Modern era, when I protect my cities with Machine Gunners, I don't need these old Phalanxes stuck in there. That's why I disband older units (seems normal, doen't it?). But, I'm given minus points for that. In Rankings, Civ Points, under Minus Points, there's Lost Units, an amount of the units I lost. But in increases not only when I lose the battle, it also increase when I disband an old unit. I think this is quite unfair, so please tell me why is it so, and do you disband your units that are old.

    ------------------
    Solver - http://www.aok.20m.com
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  • #2
    Didn't realize you got penalized for disbanding units in the final score. That *is* lame! Should be fixed in CTP2 methinks

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    • #3
      That is what I mean. Stupid, as why do you need Phalanxes when enemy attacks with Swarms? And that's not a thing to be penaltized, as you want to delete these units, they don't die, they're just sent home.

      ------------------
      Solver - http://www.aok.20m.com
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #4
        I found this out sometime back, but promptly forgot about it. Anyway, I don't normally disband units so I'm safe.

        And I agree with the 2 of you.....it's senseless!

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        • #5
          Keep the cheap units. They may guard less important places or chase stealth units.

          I use to throw the other units into bloody battles.
          For those who fight for it, life has a flavour the sheltered never know.

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          • #6
            If you keep old units, you might pay to mcuh resources for them.

            ------------------
            Solver - http://www.aok.20m.com
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #7
              A Phalanx exerts just as much martial law as a Leviathan. Each one will generate 1 point of happiness in an otherwise rowdy city (depending on government type). Yet the Phalanx has a much lower upkeep cost.

              Defense? Against the AI? You must be kidding. After the early game, the AI never gets a chance to attack!

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              • #8
                Gregurabi, you the hell seem to be extremely good. Are you a real expert or what? It seems to me you can beat 8 deities with max barbs on conquest with having no water and no trade goods ?

                ------------------
                Solver - http://www.aok.20m.com
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #9
                  The AI is not very smart, once you get an advantage on the battlefield the ai will be too busy defending itself to attack you(unless you screw up yourself) You can safely place your phalanxes in cities far away from the frontline, they won't be needed annyway.


                  Minus point for disbanding unit?!! I didn't know that. Agree with the rest of you, real stupid
                  Don't eat the yellow snow.

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                  • #10
                    I'm a pretty good player. I can smack the AI around, but I doubt I'd be too much challenge to a dedicated human opponent in multi-player mode. (Which I've never done. No time.)

                    The AI has no brains -- it just gets things handed to it to give it an unfair initial advantage. (It gets more initial Settlers, more gold, more tech.) This mean the early game is the only tricky bit -- you have to expand as quickly as possible and overcome the AI's lead. Once you do this, it's a free ride the rest of the game.

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                    • #11
                      By fiddling around with one of the text files, I think diff.txt you can change the bonus the computer gets. So you can set it so it starts with the same as you but then gets a bonus in science, production etc this way it is more of a challenge all the way through (though with WesW's MedMod 4 it is alot harder anyway)

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                      • #12
                        Hello Solver and Gregurbari,

                        Gregurbari, you should try PBEM. If you have time to play against the computer and smack the deity AI around, maybe you could find time to spend 5 or 10 minutes every day or two in PBEM. If you are beating the deity level AI, then I believe you could compete fairly well in PBEM. Check out the CTP Multiplayer subject to join (re: "How about some..."). You sound like a good opponent
                        [This message has been edited by quinns (edited October 22, 2000).]

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                        • #13
                          Quinns, how can Gregurabi join us if we're full already? However, he really seems like a good enemy for one of later PBEMs.

                          ------------------
                          Solver - http://www.aok.20m.com
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            Solver, I was referring to a new PBEM, and speaking in general. In other words, Gregubari (or anyone wishing to play real people) should try CTP PBEM. It is the most feasible. I think many people may not even be aware of the CTP patch 1.2 (like me earlier!) that allows PBEM now. That Multiplayer (real time) is not much good I don't think. Even with the 2 minute limit, once you get about 10 cities with maybe 30 units, 2 minutes is not long enough to make a rational turn. And if you make it more than 2 minutes, I agree -- who has time for that? PBEM is the best way.

                            Back to the topic, I agree with the game the way it is. You must be penalized (slightly) for disbanding. When any weapon of war is obsoleted, it is disbanded or dismantled. The units are forever lost (not killed, but lost) and the cost has to be written off somewhere, even if it wasn't destroyed by war .
                            [This message has been edited by quinns (edited October 23, 2000).]

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                            • #15
                              Quinns, you're a very nice guy, but I can't agree with that. Having Phalanxes in Genetic era is bad, because a) Martial Law b) Maintenance costs, even though small c) Squares occupied bu unneeded units
                              So, you get a minus point for getting rid of a unit that doesn't help you. You want to defend your cities, so you move your Phalanx outside it, but then it starts generating unhappiness. Unfair, in my opinion, and you can also see rest of people agreeing with me.

                              ------------------
                              Solver - http://www.aok.20m.com
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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