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Med 4 Crash

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  • #16
    I don't know why the AI's would not be able to get Cybernetics. I checked out the appropriate files, and everything seems to be in order.

    If you use the cheat mode, you can change the civ shown in the cheat bar, then click on a city of that civ, and their tab info will be displayed in place of yours at the bottom of the screen. You can see everything about them that you can see about yourself this way.

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    • #17
      I am having fun problems with the Mod4 pack.

      The first thing is that at various points, all of
      my queues hiccup and I lose all production.

      The second thing is that after a certain point in
      a huge map game (somewhere over 140 cities) the
      pollution dropped to zero. I wanted to get a good
      feel for the balance, so I was playing at the second
      level, but still.

      Lastly, I have also seen the bug where SDI can be
      built before it is discovered.

      Any ideas anyone? Anyone else having these problems?

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      • #18
        I played another game thru to the freezing point, this time the computer had just finished up future cultural 10 (40 future techs in all) and the game froze. This time the computer did not have advanced composites, I guess the cybernetics thing is not the sticking point. It's when the computer gets done with future cultural 10 the game freezes. Fixing the ai tech tree as Wes described above would take care of it I would think.

        cold

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        • #19
          I went into the advances.txt, interlinked the future advances with each other as well. You have to have curtural6 to research physics7 and so-forth. I did this doubly for the 10th tech (you have to have the 9th in two of the other branches before you can get the 10th). This is the best I can do. If the AIs get all the future advances, then I guess you call it a scientific victory.

          We are having some problems with the disseminate trigger, so it may be a little while before that is ready. I can go ahead and post the advance.txt somewhere on my homepage by itself, and then add the disseminate file later. Inserting the new advances.txt should not interfere with any current games.

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          • #20
            Thanks Wes, I'll give it a try soon. Another example of your improving the game for everybody.

            cold

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            • #21
              Hee hee, with the new advances.txt the ai again avoided researching cybernetics and the other 7 remaining conventional advances. Instead, it researched future flight 3-10, and skipped future flight 1 & 2. Then it researched future cultural 3 & on, skipping future cultural 1 & 2. I don't know yet what it would do if and when it finishes the other future techs 3-10... :-)

              cold

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              • #22
                Alright, alright, I didn't think the whole thing through I guess.
                Anyway, I re-did the preqs for the future advances so that they are 1)the previous futures like the originals, and 2)one of the last standard advances.
                With that, and cross-linking the various future lines in the later future advances (if you *really* want to understand this, look at the text yourself , this should make you have to get practically everything before you can get the 10th future in any line.

                Just get the same Update zip that you got before at my site.

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