A plug for the East India Company and the Lighthouse
As opposed to wonders that do something for you, these two wonders allow you to do more for yourself! Using Med Mod or not, these are still early enough in a game to make a major difference. If you are exploring, the advantage of not having to hug the coastline is obvious, plus allowing you to reach islands past the two tile range. And should you have another civilization attack you, any extra leverage in fighting their navy is invaluable. If it's the AI, then attacks against you seem to come against fishing nets and by single triremes.
First things first! Blow their navy out of the water! They lose the rounds spent to build that ship, and maybe there were units on the ship, which are also now lost! If you have ships that can bombard onland, be particular about your targets. Destroying warriors and archers with your ships may not really help - remember, these units take up one of those nine spots within a city. And they're relatively weak! But, if you see a cannon (or bombard), lunge at it! With two ships!
With two ships, you'll destroy that unit, taking some damage yourself. But hey, they lost the unit! Now, just let your units rest and recuperate! And use overwhelming force. Adding an extra ship to the attack gets your fleet roaming faster. If you can bottle up your enemy in his home ports, then he can't attack you. And if far from home, take a small foreign city quickly. That gives you a port for your damaged ships to be repaired in one turn. That can make a huge difference!
The best defense is a rapidly-deployed, multi-weaponed, deep-water offense!
As opposed to wonders that do something for you, these two wonders allow you to do more for yourself! Using Med Mod or not, these are still early enough in a game to make a major difference. If you are exploring, the advantage of not having to hug the coastline is obvious, plus allowing you to reach islands past the two tile range. And should you have another civilization attack you, any extra leverage in fighting their navy is invaluable. If it's the AI, then attacks against you seem to come against fishing nets and by single triremes.
First things first! Blow their navy out of the water! They lose the rounds spent to build that ship, and maybe there were units on the ship, which are also now lost! If you have ships that can bombard onland, be particular about your targets. Destroying warriors and archers with your ships may not really help - remember, these units take up one of those nine spots within a city. And they're relatively weak! But, if you see a cannon (or bombard), lunge at it! With two ships!
With two ships, you'll destroy that unit, taking some damage yourself. But hey, they lost the unit! Now, just let your units rest and recuperate! And use overwhelming force. Adding an extra ship to the attack gets your fleet roaming faster. If you can bottle up your enemy in his home ports, then he can't attack you. And if far from home, take a small foreign city quickly. That gives you a port for your damaged ships to be repaired in one turn. That can make a huge difference!
The best defense is a rapidly-deployed, multi-weaponed, deep-water offense!
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