The CtP community had to wait more than a year for this, but better late than never : I, "with a little help from my friends" Don Blevens (aka skorpion59) and gemini (though I'm not sure gemini even realises that ), finally managed to find a work-around to get flat-map support in CtP.
The best part is that it works just as well on random maps as on pre-made maps. This wasn't the case with a whole bunch of other alternatives that Don and I considered over the last few months (they only worked on pre-made maps). You should know however, that on random maps we discovered there *might* be some problems with the AI (at least with the MedPack), we're still working on that.
In short, flat-map support is accomplished by letting SLIC create a line of invincible units (out of frustration Don and I started calling them BBBs, Big Black Blobs, cause that's what they look like ) where the vertical mapedge should be. Only Nukes can kill them, but they'll be put back as soon as the turn ends. Both Don Blevens and I are still considering a few workarounds for this, but I myself am very busy with my personal life so for now this will have to suffice.
A beta-version of the code for this is included in Wes's latest beta for the MedPack. I'll also try and put a version for the standard game-files online as soon as I can (and maybe for CD's mod/Apolyton Pack as well).
This mod has needs some thorough testing so I'd appreciate it if people could download a version of the mod to try it out and give me feedback. But please put all your remarks/questions/etc. regarding flat-map support in this thread and not in the MedPack thread, even if you downloaded the MedPack version.
Looking forward to your feedback,
Wouter Snijders, aka Locutus
[This message has been edited by Locutus (edited June 09, 2000).]
The best part is that it works just as well on random maps as on pre-made maps. This wasn't the case with a whole bunch of other alternatives that Don and I considered over the last few months (they only worked on pre-made maps). You should know however, that on random maps we discovered there *might* be some problems with the AI (at least with the MedPack), we're still working on that.
In short, flat-map support is accomplished by letting SLIC create a line of invincible units (out of frustration Don and I started calling them BBBs, Big Black Blobs, cause that's what they look like ) where the vertical mapedge should be. Only Nukes can kill them, but they'll be put back as soon as the turn ends. Both Don Blevens and I are still considering a few workarounds for this, but I myself am very busy with my personal life so for now this will have to suffice.
A beta-version of the code for this is included in Wes's latest beta for the MedPack. I'll also try and put a version for the standard game-files online as soon as I can (and maybe for CD's mod/Apolyton Pack as well).
This mod has needs some thorough testing so I'd appreciate it if people could download a version of the mod to try it out and give me feedback. But please put all your remarks/questions/etc. regarding flat-map support in this thread and not in the MedPack thread, even if you downloaded the MedPack version.
Looking forward to your feedback,
Wouter Snijders, aka Locutus
[This message has been edited by Locutus (edited June 09, 2000).]
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