Markos was kind enough to prepare a ZIP verison of Apolyton Pack v1:
http://apolyton.net/ctp/files/ApolytonPackv1.zip
I have verified that it works with x86 Linux (Redhat 6.x and Mandrake 7.x) over CivCTP 1.2, single and multiplayer games.
Installation notes: Be sure to pass the "-a -L" flags to unzip in order to convert MSDOS text files to UNIX format (CR/LF conversion) and to make the filenames lowercase (they are mysteriously mixed-case in the archive). Move the subdirectories (scenarios, ctp_data) of the newly-made "Civilization Call To Power" directory to /usr/local/games/CivCTP/ as appropriate. In order to get things to work I also moved all of the .tga files out of the scenarios/apolyton directory (as explained in the apolyton readme) and I was forced to remove apolyton/*.tga and apolyton/*/*.tga as well. Aside from that, everything went well (new units, scripts, city graphics, etc.). Nice work everyone!
- Wes Weimer
http://apolyton.net/ctp/files/ApolytonPackv1.zip
I have verified that it works with x86 Linux (Redhat 6.x and Mandrake 7.x) over CivCTP 1.2, single and multiplayer games.
Installation notes: Be sure to pass the "-a -L" flags to unzip in order to convert MSDOS text files to UNIX format (CR/LF conversion) and to make the filenames lowercase (they are mysteriously mixed-case in the archive). Move the subdirectories (scenarios, ctp_data) of the newly-made "Civilization Call To Power" directory to /usr/local/games/CivCTP/ as appropriate. In order to get things to work I also moved all of the .tga files out of the scenarios/apolyton directory (as explained in the apolyton readme) and I was forced to remove apolyton/*.tga and apolyton/*/*.tga as well. Aside from that, everything went well (new units, scripts, city graphics, etc.). Nice work everyone!
- Wes Weimer