Now that I've managed to get CTP installed again, I gave it a whirl last night. First time in probably 9 or 10 months that I've played it...but I was really itching to play civilization. To be honest I really enjoyed it. I've come to a few conclusions from my few hours last night. I'm sure all of you experts have already come to them, but please indulge a poor newbie...
Unconventional Warfare: Granted, I had the game set at Warlord level, but I needed to get my feet wet...I don't see how one can play without building slavers early in the game! The AI civs don't have any problem with using them, even if you're on nuetral terms with them. So I built a slaver in pretty much all of my cities, so I could not only catch any AI settlers wandering about my territory (and in any civ game my territory is basically whatever continent I start on!) but so I could see their slavers coming at me! Whether you like enslaving or not, it seems that you need to make slavers just to be wary of other civ slavers. (and this of course goes for lawyers and corporate franchises in the later game)
AI tactics: As I said, I'm playing on an easy level and I share an island with the english. (I'm the spanish) The english have a pretty silly strategy to me. They just keep throwing slaver after slaver at me. I'm almost maxed in slaves in some city because I keep killing them with my combination knight/ slaver. I'd think the AI would get a clue and send some troops in that could at least destroy my wandering slave capturing knight. (I may be speaking too soon however...I've noticed a few stacks of 3 phalanxes each moving around their cities...maybe they are going to strike and my arrogance is blinding me to it!)
Time: I read somewhere (probably here) about the way time seems to pass to quickly in the early game. I have to agree. One thing that is keeping me from fielding a large army is that I don't one made up of obsolete units. I expect to have musketeers soon, and I don't want to have a giant force of phalanxes, legions and archers to maintain while trying to created a force of musketeers and cannons. But disbanding the units as I create more leaves me feeling vulnerable. Especially when I'm at war with the english.
Wonders: I took the advice that I've seen given on this site several times in the past. I didn't even worry about most of the early wonders. With the exception of the Sphinx I made no real effort to build any of them since they'll be obsolete before I get any real use out of them.
I've read about some of the modifications people here have made to the game. Is there a place to download them on Apolyton? What I'd like is an AI thats a little smarter, a chance to actually use some of the early units before they become obsolete and an easier way to keep peace with other nations beisdes always having to give them stuff. (The last one though, is probably not going to happen.)
Just my thoughts and queries. Thanks for indulging me.
D4
Unconventional Warfare: Granted, I had the game set at Warlord level, but I needed to get my feet wet...I don't see how one can play without building slavers early in the game! The AI civs don't have any problem with using them, even if you're on nuetral terms with them. So I built a slaver in pretty much all of my cities, so I could not only catch any AI settlers wandering about my territory (and in any civ game my territory is basically whatever continent I start on!) but so I could see their slavers coming at me! Whether you like enslaving or not, it seems that you need to make slavers just to be wary of other civ slavers. (and this of course goes for lawyers and corporate franchises in the later game)
AI tactics: As I said, I'm playing on an easy level and I share an island with the english. (I'm the spanish) The english have a pretty silly strategy to me. They just keep throwing slaver after slaver at me. I'm almost maxed in slaves in some city because I keep killing them with my combination knight/ slaver. I'd think the AI would get a clue and send some troops in that could at least destroy my wandering slave capturing knight. (I may be speaking too soon however...I've noticed a few stacks of 3 phalanxes each moving around their cities...maybe they are going to strike and my arrogance is blinding me to it!)
Time: I read somewhere (probably here) about the way time seems to pass to quickly in the early game. I have to agree. One thing that is keeping me from fielding a large army is that I don't one made up of obsolete units. I expect to have musketeers soon, and I don't want to have a giant force of phalanxes, legions and archers to maintain while trying to created a force of musketeers and cannons. But disbanding the units as I create more leaves me feeling vulnerable. Especially when I'm at war with the english.
Wonders: I took the advice that I've seen given on this site several times in the past. I didn't even worry about most of the early wonders. With the exception of the Sphinx I made no real effort to build any of them since they'll be obsolete before I get any real use out of them.
I've read about some of the modifications people here have made to the game. Is there a place to download them on Apolyton? What I'd like is an AI thats a little smarter, a chance to actually use some of the early units before they become obsolete and an easier way to keep peace with other nations beisdes always having to give them stuff. (The last one though, is probably not going to happen.)
Just my thoughts and queries. Thanks for indulging me.
D4
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