I'm maybe 2/3 the way through a gigantic game of the MedMod B5.
I managed to get to Democracy and just squeak to a couple of wonders, and also have way more cities; maybe a dozen more, that were pivotal in giving me a tech advantage, so i'm probably 6 or 7 or maybe a few more advances in front of the nearest AI.
As soon as I got to the Air Power section, I started building up a sizable airforce, on one land front that I was fighting on, and indeed, the improvements in the usefulness of airpower, making ground troops less useful are working.
I at the same time started building a carrier task force, to power project towards my other enemy. In the situation I am in now, my first carrier has arrived near the area, and knocked out some light ground 'resistance' on a coast, in passing.
The problem is, that you can't really approach coastal towns, by bomber, for instance, for fear of bombardment by relatively technologically inferior equipment; the battleship or destroyer.
Is it appropriate to have units have a (very decent) offense against a unit that hasn't even been invented yet? Kind of like giving Stealth Bomber 'CAN_BOMBARD_SPACE' or something. So why not remove that flag from the destroyer and battleship?
Their high movement rates make them phenominally dangerous to air units generally, in addition.
There are already appropriate countermeasures to air threats at sea- the carrier based fighter, and later the missile cruiser.
On land, you should build fighters, or slightly later, SAM Launchers.
This change will improve the utility of the carrier, over and above the Battleship, as it should be, and mean air domininance can be held, and used for a short period on the sea, as well as land.
I managed to get to Democracy and just squeak to a couple of wonders, and also have way more cities; maybe a dozen more, that were pivotal in giving me a tech advantage, so i'm probably 6 or 7 or maybe a few more advances in front of the nearest AI.
As soon as I got to the Air Power section, I started building up a sizable airforce, on one land front that I was fighting on, and indeed, the improvements in the usefulness of airpower, making ground troops less useful are working.
I at the same time started building a carrier task force, to power project towards my other enemy. In the situation I am in now, my first carrier has arrived near the area, and knocked out some light ground 'resistance' on a coast, in passing.
The problem is, that you can't really approach coastal towns, by bomber, for instance, for fear of bombardment by relatively technologically inferior equipment; the battleship or destroyer.
Is it appropriate to have units have a (very decent) offense against a unit that hasn't even been invented yet? Kind of like giving Stealth Bomber 'CAN_BOMBARD_SPACE' or something. So why not remove that flag from the destroyer and battleship?
Their high movement rates make them phenominally dangerous to air units generally, in addition.
There are already appropriate countermeasures to air threats at sea- the carrier based fighter, and later the missile cruiser.
On land, you should build fighters, or slightly later, SAM Launchers.
This change will improve the utility of the carrier, over and above the Battleship, as it should be, and mean air domininance can be held, and used for a short period on the sea, as well as land.
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