Well, it's finally up!
The second beta for the Medieval Pack 3.0 is ready for play-testing. It is available at my homepage, listed in the link here. Below is the text from the Introduction page, which should be enough to get you started.
The only feature of the modpack not included in this beta is the new advances. This means that the units may seem clumped together, and the timeline will probably pass too slowly, due to the new trade goods.
Our play-testing needs to find out if the units stats are properly balanced, how well the new Wonders enhance the game, and whether everything works or not.
Please post any questions and/or comments about the mod here.
The site, and modpack, logo is of Neuschwanstein castle in Bavaria.
Introduction to the Medieval Pack 3.0
By Wes Whitaker
The Medieval Pack 3.0 contains a number of individual mods, which are fully integrated to provide a one-step installation process. This modpack combines those mods found in the Apolyton Pack with the Medieval mod 3.0, a customized version of Nordicus' New Trade goods mod, and three SLIC triggers from the SLIC group.
The Medieval mod 3.0 contains 4 new units and 7 new Wonders, as well as numerous smaller changes, and a totally reorganized readme structure to explain them. The SLIC triggers are explained in the Med 3 readme, while the new goods and their effects are listed in the Terrain sheet of the new Med charts spreadsheet.
I have devoted many hours of time to the new readme structure, in order to make it as concise and informative as possible. Users start with the Read 1st text, which briefly explains the reorganization, and tells you which files need to be read before you begin using the mod, and in what order to read them.
I have constructed spreadsheets which list individual unit and terrain stats, and an advances chart which is modeled on the one which accompianied the game. These are provided for users to print out for reference while playing the game. These files are best seen in the original Word and Excel formats that they were created in, but excellent HTML versions of them are provided for users who do not have access to these programs.
These charts allowed me to use the readmes for descriptions of general changes to the various parts of the game, to point out specific changes to unit abilities and Wonder effects, and to list odd changes that did not fit into any of the charts. The net effect of this is that the combined length of the new, recommended Pack readmes is less than half of that of CD's 4.2 readme. I believe that this new approach does an excellent job of providing the user with all the info one needs to understand the modpack, without being overwhelmed with details.
This modpack contains the efforts of many people, without whom it could not have been made. These people, and their specific contributions, are listed at the start of the Med 3 readme. Please take the time to read this, and acknowledge those people either in the Apolyton forums, or through personal emails. I know that your kind words would be appreciated.
This concludes your introduction to the Medieval Pack 3.0. I hope you enjoy.
Wes Whitaker
The second beta for the Medieval Pack 3.0 is ready for play-testing. It is available at my homepage, listed in the link here. Below is the text from the Introduction page, which should be enough to get you started.
The only feature of the modpack not included in this beta is the new advances. This means that the units may seem clumped together, and the timeline will probably pass too slowly, due to the new trade goods.
Our play-testing needs to find out if the units stats are properly balanced, how well the new Wonders enhance the game, and whether everything works or not.
Please post any questions and/or comments about the mod here.
The site, and modpack, logo is of Neuschwanstein castle in Bavaria.
Introduction to the Medieval Pack 3.0
By Wes Whitaker
The Medieval Pack 3.0 contains a number of individual mods, which are fully integrated to provide a one-step installation process. This modpack combines those mods found in the Apolyton Pack with the Medieval mod 3.0, a customized version of Nordicus' New Trade goods mod, and three SLIC triggers from the SLIC group.
The Medieval mod 3.0 contains 4 new units and 7 new Wonders, as well as numerous smaller changes, and a totally reorganized readme structure to explain them. The SLIC triggers are explained in the Med 3 readme, while the new goods and their effects are listed in the Terrain sheet of the new Med charts spreadsheet.
I have devoted many hours of time to the new readme structure, in order to make it as concise and informative as possible. Users start with the Read 1st text, which briefly explains the reorganization, and tells you which files need to be read before you begin using the mod, and in what order to read them.
I have constructed spreadsheets which list individual unit and terrain stats, and an advances chart which is modeled on the one which accompianied the game. These are provided for users to print out for reference while playing the game. These files are best seen in the original Word and Excel formats that they were created in, but excellent HTML versions of them are provided for users who do not have access to these programs.
These charts allowed me to use the readmes for descriptions of general changes to the various parts of the game, to point out specific changes to unit abilities and Wonder effects, and to list odd changes that did not fit into any of the charts. The net effect of this is that the combined length of the new, recommended Pack readmes is less than half of that of CD's 4.2 readme. I believe that this new approach does an excellent job of providing the user with all the info one needs to understand the modpack, without being overwhelmed with details.
This modpack contains the efforts of many people, without whom it could not have been made. These people, and their specific contributions, are listed at the start of the Med 3 readme. Please take the time to read this, and acknowledge those people either in the Apolyton forums, or through personal emails. I know that your kind words would be appreciated.
This concludes your introduction to the Medieval Pack 3.0. I hope you enjoy.
Wes Whitaker
Comment