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  • #16
    Locutus
    Yes, received it but hadn't yet replied. I was running out of time on various things - but managed to achieve nothing!

    I'll finish WesW's sprites tomorrow so those will be out of the way. Regrding the units. I was thinking of doing a light Javelin man -(Velite type unit) also possibly a light Roman style dart thrower. Katy was doing a Mongol style horse archer which if she doesn't finish it I may have a go and try and complete.

    Unfortunately weather was fairly bad here so I've a lot of catching up to do in May but I'll see what I can do.

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    • #17
      Hey Locutus, man that would be so sweet if a ancient rome scenario gets made. It's one of my favourite subjects next to ww2. About the units, I had an idea, you could use units made for civ2 scenario's. They would be one facing but you could probably find all the units you would be looking for, also it is really easy to make one facing units, harlan I think included a script with his how to make units guide, also I have a script here. So if you need more info on this let me know.

      ------------------
      Gemini

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      • #18
        Lucutus:

        Hey! Did you get the email???
        We should really talk--I have most of those units, but they're not converted directly from AoK & AoE because they are way too damn small!
        So, they are nothing too fancy (no animations), but 5-facing and proportional sizes to other CtP units.

        These are ones I have so far:

        Ancient Infantry (color is red)
        Phalanx-like unit (gold, silver)
        Mid-East Phalanx-like unit
        Legion-like unit (blue, silver)
        War Elephant (no rider)
        War Elephant (rider has spear)
        Elephant Archer (a few colors)
        Priest (white & gold)
        Longbowman (blue)
        Chariot (blue, gold)
        Chariot (red, gold)
        Early Cavalry (blue, gold)
        And I have six ancient seacraft done.

        I'm planning a generic "tribesman" unit, with an Aip-specific note, to replace the native "warrior" unit--a guy with a big club. Also, a war galley, knight, axeman, skermisher, mounted camel unit, and a ballistic "scorpion" unit.

        Doing them up is easy, it's just that they're not sprites yet--can't do it with my program
        Any ideas?

        Well, I have a map to make. Let me know.
        Later.

        Tom.
        Existence is Futile.

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        • #19
          well, I dont know if one of go to school but if you want to made a good scenario, just make it reel. The roman NEVER attack directly, they use their pilum and tactic like that. Roman never play on attack, they play on defend. Each night, their legion build a fort ( in 37 min.) thats why they win vs the Grec. The Grec were about 2 500,000 and the roman were just 250,000.
          ***HO MY GOD THERE IS SO MANY STARS!!***

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          • #20
            Morgoth,

            Oh ok. Yes, I know exactly what you mean. Thanks for doing those units. I don't know of how much use a Mongol Horse Archer will be (after all, it's a mainly European scenario - although maybe Persia will be included as well), I guess I'd have to see it to find out, but the others are highly useful. Well, whatever you do, I'm grateful already

            gemini,

            Yes, I decided on doing an ancient scenario because you were already making a WWII one and the Roman Age is my favourite part of history after WWII as well.
            Anyway, the problem with your CivII idea is that most graphics would require at least some touching up and I'm a complete moron when it comes down to making graphics. Text-file editing and programming and stuff like that is easy but even removing an ugly edge around an existing picture or something like that is too much for me. I have the script Harlan provided and I think I'm even capable of adapting it if necessary but getting even a one-facing unit together is gonna be very difficult for me. So I really need pre-made graphics. Luckily I found out last week how to convert Age of Empire graphics to CtP format and actually that's so easy even I can do it! Even animations should be a piece of cake (although I haven't actually had the time to tried that yet). So together with Morgoth's and maybe Nordicus's units that should solve most of my graphics problems.

            wilco000,

            What you're describing is tactical warfare and CtP (and Civilization in gerenal) is not so much a tactical game but more a strategic one. And in the strategic area the Romans were quite aggressive. I have been thinking of giving the same or similar units different attributes for different civilizations to reflect this kind of thing. The Greeks were very aggresive so a higher attack value would be justified and the Romans were more defensive so they should have higher defensive values. The Celts always quarrel under each-other where the Carthagians are generally very united, this could also somehow affect certain things (though I don't know how yet). In some cultures religion was more important then in others so the effect of temples might be stronger in some civs. For now I haven't made any decisions in this area yet but I am considering it.

            Nordicus,

            Yes, I got your email and replied to it (a little late since I was out of town for the weekend). The units sound fantastic, send me whatever you have, I'd love to take a look. Don't worry about the them being sprites, I can take care of that, as long as it doesn't involve much more then adding an alpha channel or something like that.

            everyone,

            I'm still looking for an idea for one more production improvement and if someone has a great idea for a gold improvement as well that would be great (I have plenty of idea's for that but none of them are really good IMO).

            Locutus
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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