Hi, Paul...
Sorry for the delay--haven't checked this in a while.
[And I actually posted this yesterday, or tried to...I was denied! Me! Very slow yesterday....]
Sure, I'll send them out to you--thanks.
The "solution" I'm pondering now is--if for example, it says "Wheat" instead of "Apples"--changing the names to match the good (so it would be wrong in the gl_str.txt but not in the game), then putting the wrong .wav file for it (which would sound right in the game), and finally adjusting the gold value in goods.txt and others in terrain.txt.
It's ugly, but it should do the trick; and it's not a real solution, just a weird workaround, so I'd really not like to do it unless there's no other way...
Okay, talk to you later.
Sorry for the delay--haven't checked this in a while.
[And I actually posted this yesterday, or tried to...I was denied! Me! Very slow yesterday....]
Sure, I'll send them out to you--thanks.
The "solution" I'm pondering now is--if for example, it says "Wheat" instead of "Apples"--changing the names to match the good (so it would be wrong in the gl_str.txt but not in the game), then putting the wrong .wav file for it (which would sound right in the game), and finally adjusting the gold value in goods.txt and others in terrain.txt.
It's ugly, but it should do the trick; and it's not a real solution, just a weird workaround, so I'd really not like to do it unless there's no other way...
Okay, talk to you later.
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