The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Use the < F1 > where you build improvements. Choose a city and click "Disband" (city must not exceed 3 citizens).
That's it.
But if the city has more than 3 citizens and you still want to get rid of it. Then max. produktion and make settlers. Send the settlers to one of your cities, that you want to keep and add them to the population (needs a mod to do this) or send them to places you want to settle later on when you have a government that allows more cities.(put them to sleep there - hoping your enemies don't find them).
Remember to sell all improvements one-by-one from the cities you want to disband (unless you are a rich man).
[This message has been edited by TheBirdMan (edited March 16, 2000).]
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
As far as I can remember, you just press F1 to go to the Cities Screen, click on the city you want to get rid of, and hit the Disband button. Of course, the city has to have a population of no more than 3 or they won't let you do it. If that's the case, then I guess you should sell off all the improvemnts, change all your citizens to scientists (or whatever) and let them starve 'til they get down to 3.
Maybe there's a better way, but that's probably how I'd do it. Or find a new government
Edit: Ahh, he beat me to it! And had a better idea Tidy work
- MKL
[This message has been edited by MidKnight Lament (edited March 16, 2000).]
You can also edit one of the text files and change the limit on city disbanding. I think its in Const.txt - maybe pop limit of 5 or something would better suit you?
Taking all the workers off the land will work too. Make them merchants or something. Once the food reserve is exhausted, the city will drop a pop point every turn - quite effective, especially if used in conjuntion with the first idea.
Alternatively, get extra cannons/battleships, and continue to shell the city for a few more turns before you take it. That way, you can kill more inhabitants. And if you're going to destroy it anyway, you could pillage all the improvements around it and starve it down...
Comment