End result is an almost total water world, with many small islands composed almost exclusively of hills and mountains.
Settings: this must be a Huge map (I don't know why, but otherwise it won't work)
The climate settings are irrelevant, since most hills and mtns are alike.
Ocean: the farthest to the left.
Islands: second from the left (or last on the left)
Uniformity: keep it towards the middle, maybe a tad to the right.
Trade goods: what ever you like - just remember that the variety will be limited, with TONS of crab and pearls and thus easy monopolies. Anything more than one or two off the center will be too much.
Great because:
- low total cities means that you minimize the micromanagement. Fast games!
- tough defense by the computer: all the cities are on hills and mountains!
- computer players expand fairly well once they get triremes
- map is composed of the most productive terrain - water and mountains
- lots of gold (water and mines) means that tech moves fast, providing a good chance for a REAL race to colonize the ocean floor - each player has so few cities that extra sea cities are quite helpful.
- different wonder balance: among other things, East India is one of the best because ALL trade routes go over water at some point, and the computer has plenty of production to build caravans!
Drawbacks: the computer isn't great at naval battles, and you get annoying trespassers on a regular basis.
Wheathin
Does anybody else have some favorite oddball settings to share?
Settings: this must be a Huge map (I don't know why, but otherwise it won't work)
The climate settings are irrelevant, since most hills and mtns are alike.
Ocean: the farthest to the left.
Islands: second from the left (or last on the left)
Uniformity: keep it towards the middle, maybe a tad to the right.
Trade goods: what ever you like - just remember that the variety will be limited, with TONS of crab and pearls and thus easy monopolies. Anything more than one or two off the center will be too much.
Great because:
- low total cities means that you minimize the micromanagement. Fast games!
- tough defense by the computer: all the cities are on hills and mountains!
- computer players expand fairly well once they get triremes
- map is composed of the most productive terrain - water and mountains
- lots of gold (water and mines) means that tech moves fast, providing a good chance for a REAL race to colonize the ocean floor - each player has so few cities that extra sea cities are quite helpful.
- different wonder balance: among other things, East India is one of the best because ALL trade routes go over water at some point, and the computer has plenty of production to build caravans!
Drawbacks: the computer isn't great at naval battles, and you get annoying trespassers on a regular basis.
Wheathin
Does anybody else have some favorite oddball settings to share?
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