As far as difficulty goes, I believe that Coldsteel and I have developed very aggressive strategies where we create stacks of ranged and melee units as early as possible and go rampaging around. Grabbing lots of slaves really boosts early development and we can plan when and where to attack and defend much better than the AI.
Trashing AI terrain improvements, pirating their trade routes, taking slaves, and conquering their new and weakly defended cities really hurts the AI and allows us to catch up quickly (especially if we're lucky enough to capture a technology as well as a city).
The choice of strategy has a great effect on the perceived difficulty of any situation. It appears that the aggressive strategy outlined above stresses all the advantages of a human intelligence over the AIs weaknesses.
Trashing AI terrain improvements, pirating their trade routes, taking slaves, and conquering their new and weakly defended cities really hurts the AI and allows us to catch up quickly (especially if we're lucky enough to capture a technology as well as a city).
The choice of strategy has a great effect on the perceived difficulty of any situation. It appears that the aggressive strategy outlined above stresses all the advantages of a human intelligence over the AIs weaknesses.
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