The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I usually create two or three queue templates during a game. Early on, I try for mostly science and happiness improvements first then productivity improvements. I either add on to the first queue or create a second one as I get more advances. Somewhere in the middle of the game, I find that I usually need more productivity and money improvements, which is why I often just create a second queue. Toward the end, I almost always just do a productivity queue with a couple of happiness and money improvements thrown in for good measure. I usually have plenty of money and advances toward the end of a game. If I'm lucky, I don't really need the productivity gains as well, but I've normally built the queue by then so I just keep using it - cranking out those War Walkers (or Fusion Tanks, or whatever).
You may take a different approach to your gameplay. I suggest that when your Empire starts getting over 10 cities (or so) you may find yourself plugging the same or similar improvements into your queues. That's the time that you may think about starting a queue template or two. I think that they are somewhat convenient in the early to mid portions of a game, but really convenient at the end when I have over 100 cities to manage.
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