I'd like to alter the game to where the passage of years is steady and consistant. I know how I would do that, but more importantly, I must balance the science coeffecient, production values, and map size with the game.
If I maintain the normal amount of turns, then I needn't alter the science coeffecient, production values, nor map sizes. However, by adding more turns in order to make the passage of time more realistic, I will have to calculate the new amount of turns against the old amount of turns to determine a percentage increase which I could then apply as a size growth factor in maps, a value growth factor in production, and a science penalty factor for the science coeffecient.
This establishes that I must, first, determine the new amount of turns involved.
This would result in 700 turns in total. Assuming that the game runs for 600 turns, that is a 1/6 (16.6666666666666666666666666666667%) increase. The increase would have to be applied to map sizes, production values, and a penalty to the science coeffecient.
Does anyone think I have potential?
If I maintain the normal amount of turns, then I needn't alter the science coeffecient, production values, nor map sizes. However, by adding more turns in order to make the passage of time more realistic, I will have to calculate the new amount of turns against the old amount of turns to determine a percentage increase which I could then apply as a size growth factor in maps, a value growth factor in production, and a science penalty factor for the science coeffecient.
This establishes that I must, first, determine the new amount of turns involved.
Code:
TIME_SCALE{ START_YEAR -4000 NUM_PERIODS 1 PERIOD { START_TURN 0 YEARS_PER_TURN 10 } }
Does anyone think I have potential?
Comment