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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by ricketyclik
Yep, still happening.
The only snag is either Frozzy has to start playing his turns, or berXpert needs to get a new partner. Or I guess, Frozzy/berX could withdraw...
Yeah BerX looks like you guys have to forfeit. Raging Hordes win the season!
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992
Turn 138 to Milamber - After a long toe2toe battle at the front, I managed to sneak in the backdoor using SOL's and take about seven small cities. Now I think he has revolting problems .
Turn 73 resend to Flame - I'm still a little ahead in that one, but I have an uneasy feeling. It just seems a little too quiet.
As for the 2x2, I just wanna say please HURRY UP!!
yes check mate i do though those cities still show orange on my screen the important ones any way
so i surrender see post in challenge thread. good game damn bugs
anybody else have these problems?
I heard a loud voice, I looked, and there before me was a pale horse! It's rider was named Death, and hades was following close behind him. They were given power over one fourth of the earth to kill by the sword, famine and plague.
Revelation 6:8
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