I mailed this to Wes a little more than a week ago about his oppinion for making a mod only for PBEM/MP based on his MEDMOD 4.13 - but unfortunately, I have not yet received any reply.
Now I am asking you. Do you think this will be possible? And in case it is, do anyone wants to take part of the work?
I am very well aware of the fact, that many more than Wes have made huge contibutes to the MedMod - and frankly, I do not know what they would say, as I intend to add a lot of their work too. Of course, there will be credits to all - afterall, we know who have given Wes a helping hand.
Here is the post:
As you can see, I intend to make the navy stronger. And I want to introduce mines and the undocumented visibility-groups - I am not sure how many there are, but at least group 7 and 8 works.
Now I am asking you. Do you think this will be possible? And in case it is, do anyone wants to take part of the work?
I am very well aware of the fact, that many more than Wes have made huge contibutes to the MedMod - and frankly, I do not know what they would say, as I intend to add a lot of their work too. Of course, there will be credits to all - afterall, we know who have given Wes a helping hand.
Here is the post:
Hi Wes.
I am playing with the thought of getting one or two of the old modmakers mixed with some good PBEM/MP players talk together and make a CTP-mod ONLY for PBEM and MP - and there are so many-many-many good features in your MedMod, that I wish could be included.
I know, that we actually are able to use the MedMod - but somehow many players have problems installing the mod (all 3 parts) without making any mistakes - 2nd we have "problems" to remember to save the gameturn first in the CTP savegame folder and load it from there.
What I think of is a mod with fewer wonders than MedMod have and less slic-programming as we do not have to take care of the AI - and more power in the game to the sea.
Think the best way is to base a PBEM/MP Mod on the default game and then "steal" as many parts from the MedMod as possible without making the mod "weak" with too much SLIC-programming. Use the structure of units and advances as it is default and then only ADD new units and advances, governments, improvements etc.
What is you opinion? Will you file a Veto against "borrowing" from you MedMod. Any conditions? Would you eventually take part of the work?
TBM aka Woodstock in the old SinglePlayer days.
I am playing with the thought of getting one or two of the old modmakers mixed with some good PBEM/MP players talk together and make a CTP-mod ONLY for PBEM and MP - and there are so many-many-many good features in your MedMod, that I wish could be included.
I know, that we actually are able to use the MedMod - but somehow many players have problems installing the mod (all 3 parts) without making any mistakes - 2nd we have "problems" to remember to save the gameturn first in the CTP savegame folder and load it from there.
What I think of is a mod with fewer wonders than MedMod have and less slic-programming as we do not have to take care of the AI - and more power in the game to the sea.
Think the best way is to base a PBEM/MP Mod on the default game and then "steal" as many parts from the MedMod as possible without making the mod "weak" with too much SLIC-programming. Use the structure of units and advances as it is default and then only ADD new units and advances, governments, improvements etc.
What is you opinion? Will you file a Veto against "borrowing" from you MedMod. Any conditions? Would you eventually take part of the work?
TBM aka Woodstock in the old SinglePlayer days.
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