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  • If anyone else still plays call to power

    then maybe you can help me out?

    I installed the apolyton pack and then tried to install the nordicus trade goods for apolyton with no success, the self extracting zip brought me a blue screen of death twice, and when I extracted manually (keeping folder names intact) I still have no new trade goods.

    What I would really like to do is get those trade goods in the main game directory. I don't care about writing over the old files, I prefer to always play with nordicus trade goods, even if I create my own scenarios.

    Any suggestions?

    Thanks!

    ~!/

  • #2
    Nevermind, got it.

    I have another question though. Does anyone know how to mod an advance/wonder/government or unit to be specific to a particular civ? I am putting together a scenario with a fake civilization. Its a long story, but I am adding in an advance which gives a new religious government. I started making this before i found the apolyton mod with fundamentalism. my idea is similar. But the government comes with a unit (a cleric type) and the advance comes with a wonder ( a temple ).

    I want to make some exclusionary rules. Like only the Kalaamites can research it is one idea. Another idea is to let anyone research and choose that form of government, but if you build the temple you cant have certain other wonders in your civ, such as hagia sophia or contraception.

    Any ideas?
    Thanks!

    ps> I just want to say I am so excited to have found apolyton. I love calltopower because I can mod it. Modding games is more fun than playing them. I have already created numerous scenarios with unique characteristics like the above religious government, it's a blast. You guys rule!

    ~!/

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    • #3
      You'll have to do that with SLIC. Essentially the relevant functions are (from the function reference):

      (1.2)VOID KillUnitFromBuildList(city, unit)
      Remove all occurances of that type of unit from the city's build queue.

      (1.2)VOID KillBuildingFromBuildList(city, building)
      Remove the building type from the city's build queue.

      (1.2)VOID KillWonderFromBuildList(city, wonder)
      Remove the wonder type from the city's build queue.

      (1.2)VOID KillEndgameFromBuildList(city, endgame)
      Remove the end game object type from the city's build queue.

      Note the 1.2 indicating you'll need the v1.2 patch. You can use these to remove those objects from build queues which should not be able to be built. It's not neat, but it should work. In CTP2 they realised this would be a handy thing to be able to do and included a neat way to do it, but there's no such luck in CTP.

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      • #4
        J bytheway

        Thanks! Thats a cool idea, I am going to pump up the wonder to be the most powerful, but if you build it you cant win by wonder, KillEndgameFromBuildList, so you will have to win by bloodlust if you build this wonder. I duplicated the apolyton pack with the trade goods and added in my government, cleric, and advance last night, including the great library entries. I made the government extremely attractive, the cleric is a spy/diplomat/terrorist/televangelist, and the wonder is basically AI entity with no chance of revolt and does not expire. I am going to make it so you must enact the government to have the cleric and the wonder, but if you do you have to finish on bloodlust, can't have contraception, edisons lab, dinosaur park, or the one genetic one that gives you bonus hit points. In fact, I am going to try to make it so that when you enact the government, if you already have any of those wonders, the cities that have them automatically revolt and the wonder is destroyed.

        Its like a cult government so I am trying to imagine what a government and culture of fanatic cult members would be like. They don't believe in contraception, evolution, or aliens, so that is why they can't build above. They believe all good things come from their own cult so you can't have edisons lab. I would like to figure out a way, too, where once you enact the government you can't switch to any other one again.

        To avoid ai programming I am making it only available to the one civ and then make sure that I always play that one civ.

        What do you think?

        ~!/

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