Originally posted by jpww
Let's not get too hasty; MedMod has its quirks as well. For instance: a knight is just as powerful as a cavalry unit! The only difference between them is movement range, which IMO is ludicrous. As if the discovery of gunpowder would have something to do with how much a horse can endure!
Let's not get too hasty; MedMod has its quirks as well. For instance: a knight is just as powerful as a cavalry unit! The only difference between them is movement range, which IMO is ludicrous. As if the discovery of gunpowder would have something to do with how much a horse can endure!
Although I push the MedMod a lot, I really shouldn't since I've only played half a game with it . It dumped me on an island with one city radius of forest and the rest glacier or polar hills . I didn't do very well. But I've no doubt it's better overall than normal CTP, especially in the AI department. It can't be bad, after all those hours of work put into it (although you could apply the same argument to CTP...). And I know how hard it is to do what they've done - having just released the preliminary version of my own scenario (http://apolyton.net/forums/showthrea...threadid=24102).
If you're not satisfied, everyone is more than happy for you to improve it.
John
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