Announcement

Collapse
No announcement yet.

production curiosity

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • production curiosity

    ok. Im just a little confused on the whole production factor of Call to Power. Say that your bringing in 200 production every turn. you have a support cost for your units that is 150. My question, is the unit support cost the only thing that costs you production. And if you have say from the example: 50 production left at the end of your turn would it be kept as " storage" or lost at the end of the turn. thanks

  • #2
    Production is what you use to build everything. Maintenance of units drains production. Saving for public works also drains production. Whatever is left over is what you have left to build units and improvements.
    “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

    ― C.S. Lewis, The Abolition of Man

    Comment


    • #3
      I thought that public works came from gold that youset aside.

      I'm so confused.

      Comment


      • #4
        This is very complicate ...

        1) A city produce a fixed amount of production each turn.

        2) The amount is modified by building.

        3) This amount is modified by the worked time per day.
        The base worked time per day is 8h / day ( + 0 % production modifier.)
        You can modify this time by step of 2 hours :
        -/+ 2h/day = -/+25 % production

        4) Your kind of gouvernment give extra production for each working people (depending on gouvernment and worked time per day).

        5) Enemies can stealyou production.

        6) Criminality steal you production (criminality is high on low happy city).

        7) Army cost you a percentage of production.

        8) Public work cost you a percentage of production.
        Zobo Ze Warrior
        --
        Your brain is your worst enemy!

        Comment


        • #5
          Anyone knows how to get city's production with SLIC ?
          Is it possible ?
          Thank you if anyone help me.
          -----------------------------------------------
          Metal -- from France

          Comment


          • #6
            Do you want to increase your public works ?

            Then try this (extracted from Keygen Mod):

            Triger 'StartUp' when (unit.beginturn && (g.year ==0)) {
            SetPW(g.player, 50000)
            }

            Or do you want to know how much production have a city?

            Comment


            • #7
              I want to know how much production have the city.
              Do you know a way to get it ?
              -----------------------------------------------
              Metal -- from France

              Comment


              • #8
                I don't know SLIC too much, but there is a variable named but undocumented that maybe is what you want:

                city.buildingpop (maybe is when the window city status open)

                Other thing I've noted is that in the city status the tab are named like the city variables:

                [name], size (population), food, [production], [gold], [science], happiness, producing (building), [turns to build], rush buy(overtime cost)

                some are documented but others not! I think that somewhere this values must be saved


                I read somewhere that you can also access the UI Component from the program, like in the triggers


                Trigger 'MyTrigger' on "ControlPanelWindow.CityUnitSelectedTabGroup.Macrot ab" when (g.player == g.tutorialplayer ) {

                commans

                }


                ---

                Finally maybe there are some stuff in the middle of the strings variable that I never see documented (maybe 'coz you can use inside the SLIC) but that makes sense for a multiplayer game:

                strings.system.requestdenied
                strings.system.kicked
                strings.system.gamesetup
                strings.system.gameenter
                strings.system.gamehost
                strings.system.gamecreate
                strings.system.launched
                strings.playstylevalues
                strings.ppt
                strings.playstyles
                strings.system.donhavecd
                strings.system.readytolaunch
                strings.customrules
                strings.excludedunitinfo
                strings.excludedimprovementinfo
                strings.excludedwonderinfo
                strings.dynamicjoin
                strings.handicapping
                strings.goldinfo
                strings.pwinfo
                strings.bloodlust
                strings.pollution
                strings.mapsize
                strings.mapsizestrings
                strings.privatemessage
                strings.teammessage
                strings.email
                strings.hotseat

                ... much more

                Maybe is just trash but hope it help you

                ---
                Maybe Fuzzball can understand this strings with his proyect to make PBEM and Internet game interchangeable

                Comment


                • #9
                  Thanx Berxpert. I think some of this information will definitely come in handy when I get back around to that Pbem/Multiplayer project. I've sidelined it for a while though, as I really have to finish a ctp mod I promised some friends of mine about hmmmm.......3 months ago? Maybe longer....hehe But there's always one more thing I want to change....and somehow I've killed the whole mod trying change just that one thing so many times Soon guys...I promise...soon....
                  Live EVERY day like it's the best day of your life, and it will be.

                  Comment


                  • #10
                    Re: production curiosity

                    Originally posted by ww2vet
                    ... Say that your bringing in 200 production every turn. you have a support cost for your units that is 150. My question, is the unit support cost the only thing that costs you production?
                    I assume you're talking about your civilization's total production output per turn. In Call To Power, units belong to the civilization as a whole. individual cities do not support the units.

                    Now, this is the question! I'll keep it simple

                    Answer: No, the unit support cost is NOT the only thing that costs you production. There are other factors to consider:

                    - Public Works (%) come from production you set aside for tile improvements.

                    - Crime rate affects your production negatively.

                    - As Zobo points out, your opponents can 'steal' a percentage of your production by making use of Corporate Branches and Subneural Ads.


                    Originally posted by ww2vet
                    ... And if you have say from the example: 50 production left at the end of your turn would it be kept as " storage" or lost at the end of the turn. thanks
                    Answer: In this example, the 50 production left at the end of the turn would be used for building units, improvements and wonders.
                    "I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice

                    Comment


                    • #11
                      Originally posted by ww2vet
                      I thought that public works came from gold that youset aside.

                      I'm so confused.

                      Actually, you can allocate a percentage of your surplus gold to science. Keep in mind that at the beginning of each turn, improvements upkeep costs are deducted from your entire gold income.
                      "I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice

                      Comment

                      Working...
                      X