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Forever Future mod: first PBEM game thread

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  • #76
    Turn 32 to Solar. It's good to see other folk with Barbarian problems... Go Barbarians! (Except the ones around me, you Barbarians, just GO!)

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    • #77
      Turn 33 to quinns. Those visitors are going to die horrible deaths!... probably throwing themselves onto my Phalanx, like they usually do

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      • #78
        I just met some barbarians.
        They were unlucky that they have met me. I don't think there could be any problems with me killing these bastards

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        • #79
          They run away...
          Turn 34 to Max

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          • #80
            Woohoo, my barbarian was killed with no HP loss of my phalanx More visitors, this time not only barbarians...
            Turn 34 to quinns.

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            • #81
              Turn 35 to quinns.

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              • #82
                Turn 36 to Max.
                My barbarians went somewhere and I dunno what happened.
                Maybe they're going for other player?

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                • #83
                  Turn 36 to quinns. My valliant warrior killed two barbarians in a row

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                  • #84
                    My holy warrior took down a barbarian. In revenge 2 additional barbs showed up.
                    Ehhh it's not an easy thingie

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                    • #85
                      Turn 37 to quinns. More barbarians! They're EVERYWHERE!

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                      • #86
                        This game seems to be really agressive xD

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                        • #87
                          Yawn... no turn for 2 days

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                          • #88
                            Turn 38 to quinns. Have faith!

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                            • #89
                              Max and Solar -- You changed the way "Raging Hordes" work -- didn't you! My God! The last three ruins I've entered all had multiple barbarians -- and MANY on horseback! It sounds like the rest of the players are encountering similar situations. Also, it seems there are far more "Ruins" tiles but that may just be my imagination ---

                              Turn 38 to Solar.

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                              • #90
                                Turn 39 to quinns.
                                And quinns... No, we didn't change the way barbarians work, I haven't seen anything like this before! But we DID make ruins a little more abundant (about +25% I think).

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