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  • SLIC mods

    Just posting some of the SLIC mods I've made. Feel free to use them however you like.

    Documentation and installation instructions are included in each file (except for the import files); just open them with Notepad or some other text editor.

    All files should go into the /.../ctp_data/default/gamedata folder; they will not overwrite any default files.



    Edit: Just fixed a few bugs on them. Somehow forgot to add the newer files when doing my latest bugcheck...
    Attached Files
    Last edited by DragonBlood87; November 15, 2008, 13:30.

  • #2
    What are some of the features?
    Hi, I'm RAH and I'm a Benaholic.-rah

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    • #3
      Originally posted by Grandpa Troll
      What are some of the features?
      First of all, I tried to make it so that any important variables are completely customizable; if you don't like the figures I used, it's very easy to change them (I marked both what is changeable, and what each does).


      script_effects_piracy.slc
      Changes the way Piracy works. In short, it gives random amounts of Gold (which increase with each Age that passes) and has a chance of injuring/killing the pirating unit.

      script_gold_capturecity.slc (v1.0)
      This causes any player who captures a city to steal a portion of the defeated player's Gold, based on population.

      script_misc_queuegranary.slc (v1.0)
      This one just makes it so that any new cities get a Granary queued. I got sick of having to do it by hand every time.

      script_misc_shared_continent_warning.slc (v1.0)
      Sends each human player a message on turn 4 to 6 (random) telling them if there are any other players on their continent.

      script_pw_age.slc (v1.01)
      Gives a bonus to PW when you reach a new age (based on your current PW stockpile, with decreasing percentage bonuses for larger stockpiles)

      script_science_age.slc (v1.0)
      Gives players some extra research points when they advance an Age.

      script_science_discovery.slc (v1.0)
      Has a chance of giving players some extra research points when they make a discovery.

      script_settler_age.slc (v1.01)
      Gives a player a bonus Settler at a random city when they advance an Age.

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      • #4
        Thanks

        I used some SLIC where when you build a Granary, for each popcount you get "X" PW
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • #5
          I am back doing some scenario making and may incorporate some of these.

          Thanks

          By the way, anyone else have any they want to post?

          Thats what I love about CTP, the easy way you can modify files for a Scenario.


          Grandpa Troll
          Hi, I'm RAH and I'm a Benaholic.-rah

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          • #6
            Here is another Chad
            Hi, I'm RAH and I'm a Benaholic.-rah

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