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CTP PBEM Challenge Ladder June 2006

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  • CTP PBEM Challenge Ladder June 2006

    old link: http://apolyton.net/forums/showthrea...hreadid=130081


    * * *
    all game info being logged into an excel file
    this file is for all to see, just ask for a copy

    When Reporting completed games, please inlcude

    game #
    who def who
    game completed date
    amount of turns

    * * *

    The Ladder on post #2

    NEW CHALLENGES 5/20/07




    Completed Games:

    1-100 archived to excel
    *101. quinns def. hatschy(Resigned); Started Jun-2004; Finished Nov-2004; Turns 103.
    #102. Johny Cartonny vs. hatschy; Started Jun-2004 -- Canceled.
    *103. Dimytes def. Checkmate(Resigned); Started Jun-2004; Finished Sep-2004; Turns 101.
    *104. blackice def. checkMate; Started May-2004 -- Finished Jul-2004.
    *105. berXpert defeats Grandpa Troll; Started Jul-2004; Finished Oct-2004.
    *106. Dimytes def. Grandpa Troll; Started Jul-2004; Finished Sep-2004.
    107 cancelled
    *108. EPW def. Grandpa Troll; Started Jul-2004; Finished Jul-2004.
    * 109. Chlg 109 Grandpa Troll def. blackgryffin; Started Jul-2004; Finished Jul-2004.
    *110. blackice def. ricketyclik; Finished Jul-2004.
    *111. Mathemagician def. hatschy (Resigned); Started Jul-2004; Finished Feb-2005; Turns 213.
    112. Chlg 112 EPW def. Grandpa Troll; Started Jul-2004; Finished Sep-2004; Turns 165.
    *113. Checkmate def. Grandpa Troll; Started Jul-2004; Finished Mar-2005.
    114 cancelled
    115 cancelled
    #116. blackgryffin vs. Grandpa Troll; Started Jul-2004 -- Cancelled.
    #117. blackgryffin vs. Grandpa Troll; Started Jul-2004 -- Cancelled.
    #118. Chlg 118 blackgryffin vs. Grandpa Troll; Started Jul-2004 -- Cancelled.
    #119. blackgryffin vs. Grandpa Troll; Started Jul-2004 -- Cancelled.
    120. cancelled
    *121. ricketyclik def. Milamber; Started Aug-2004; Finished Dec-2005; Turn 221.
    122. Hatschy Def ricketyclik -- 507 221 turns
    123. johnzim vs. Grandpa Troll (Draw); Started Aug-2004; Finished Oct-2004.
    124. Cuaich def. Grandpa Troll; Started Aug-2004; Finished Nov-2005.
    125. cancelled
    126. Dimytes def. TheBirdMan(Resigned); Started Aug-2004; Finished Sep-2004; Turns 153.
    127. cancelled
    128. EPW def. ricketyclik (Resigned); Started Aug-2004; Finished Dec-2004; Turns 100.
    129. Mathemagician def. quinns (Resigned); Started Sep-2004; Finished Dec-2004.
    130. Cuaich def. johnzim; Started Sep-2004; Finished Oct-2004; Turns 77.
    131. EPW def. Grandpa Troll; Started Sep-2004; Finished Nov-2004; Turns 191.
    132. EPW def. Johny Cartonny (Note 11); Started Sep-2004; Finished Oct-2004.
    133. Dimytes def. hatschy; Started Sep-2004; Finished Jun-2005; Turns 147.
    134. Milamber vs. blackice; Started Oct-2004 -- Cancelled.
    135. blackgryffin vs. thehappies; Started Oct-2004 -- Cancelled.
    136. Chlg 136 Mathemagician def. TheBirdMan (Resigned); Started Nov-2004; Finished Nov-2004; Turns 132.
    137 cancelled
    138. ricketyclik def. TheBirdMan (ALP); Started ???; Finished Nov-2004; Turns 363.
    139 cancelled
    140. Mathemagician def. ricketyclik; Started Feb-2005; Finished Apr2005.
    141 cancelled
    142. berXpert def. Mathemagician (Resigned); Started Mar-2005; Finished Mar-2005; Turn 143.
    143 cancelled
    144 cancelled
    145. johnzim def. Platypus Rex; Started Jul-2005; Finished Dec-2005.
    146 cancelled
    147. Grandpa Troll def. Platypus Rex; Started Dec-2005;finnished 213 turns
    148. thehappies def Platypus Rex; Started Dec-2005 ended Jan 2006 40 turns
    149 IP
    150 thehappies def Milamber Dec 20- Apr 07 200 turns
    151 thehappies def Platypus Rex Feb 2006-June 2006
    152 the happies def johnzim Started Feb 2006 finshed June 14turn 296
    153 EPW def Thebirdman Apr 2006-Apr 2006 turn 115
    154 keygen def Cuaich Apr 06-Mar 07 Turn 142
    155 EPW def Grandpa Troll Started Feb 2006 finish May 2006 152
    156 Keygen def Grandpa Troll Started Apr 2006 finish jun 2006 Turn 134
    157 EPW def Thebirdman Apr 2006/Jul 2006 206 turns
    158 TheBirdman def Keygen jun 06- Nov 06 150 turns
    159 IP
    160 IP
    161 Thebirdman def Milamber July 06-June 06 116 turns
    162 IP
    163 cancelled
    164 TheBirdman def quinns Aug 06-Dec 06 turn 142
    165 TheBirdman def thehappies Nov 06-Jan 07 119
    166 quinns def Platypus Rex Dec 06 Marc 06 62
    167 quinns def TheBirdman Dec06-July 07 234 turns
    168 TheBirdman def thehappies Jan 207 - Apr 07 191 turns
    169 theHappies def PrinceBolkonsky Mar 06 Apr 07 turn
    170 IP
    171 IP
    172 PrinceBolkonsky Def iDestroy 3/07- 4/07 87 turns
    173 IP
    174 IP
    175 IP
    176 IP
    177 IP
    178 IP
    179 IP
    180 IP
    181
    182
    183
    184
    185


    IN Progress

    Chlg 149 ricketyclik vs. Milamber; Started Dec-2005;
    Chlg 159 Keygen vs Milamber
    Chlg 160 thehappies to Cuaich June 2006

    Chlg 162 Hatschy vs Grandpa Troll July 06
    Chlg 170 ricketyclik vs PriceBolkonsky 3/07
    Chlg 171 ricketyclick vs iDestroy 3/07
    Chlg 172 Chlg 173 PrinceBolkonsky Def iDestroy
    Chlg 173 PrinceBolkonsky vs iDestroy 5/07
    Chlg 174 iDestroy vs Addled Platypus 3/07
    Chlg 175 iDestroy vs quinns 4/07
    Chlg 176 Milamber vs TheBirbMan 5/07
    Chlg 177 TheBirdMan va hatschy 5/07
    Chlg 178 hatschy vs ricketyclik 5/07
    Chlg 179 PrinceBolkonsky vs Keygen May/07
    Chlg 180 quinns vs The Birdman June 07
    Chlg 181
    Chlg 182
    Chlg 183
    Chlg 184
    Chlg 185

    The Rules:

    Notes:
    Note 1: BAID represents the highest CTP solo artificial intelligence level ever defeated -- BEST ARTIFICIAL INTELLIGENCE DEFEAT (without cheating, of course). This gives a rough indication of the player's level, and initially places players on the ladder somewhat fairly.

    Note 2: Players appear on the ladder when they show an interest in being on the ladder -- first, in their BAID level and then in the order that they joined the CTP PBEM Challenge Ladder.

    Note 3: Ladder positions change when a player lower on the ladder defeats a player higher on the ladder. When a lower ladder player defeats a higher ladder player:
    1) the lower player takes over the ladder position of the higher player;
    2) the higher player moves down one slot on the ladder;
    3) the lower player attains the BAID level of the higher player (if different).

    Note 4: There is no cheating or bug exploits allowed in CTP PBEM Challenges. Anyone caught cheating will be permanently banned from the CTP PBEM Challenge Ladder.

    Note 5: You may challenge any player up to three slots above your current position. If the person challenged dodges the challenge continually with no good reason, then the one challenged may lose one or more positions on the ladder.

    Note 6: You may also change positions on the ladder by defeating the "computer players" in a solo match at a difficulty level higher than you currently have.

    Note 7: In PBEM Challenges, a player wins in the normal manner, but also wins if the player achieves a Power Graph (PG) rating four times their opponent's graph (4xPG), beyond the 20 turn mark, (except in the Dual-Duel format where it is recommended to use the standard victory conditions only -- see note 8).

    Note 8: The Dual-Duel format makes for a fair game. It completely equalizes the starting positions -- Two games started simultaneously on the same randomized map with starting positions swapped. First one to win a game wins the match. Use this format if you wish. If you do use this dual-duel format, it is recommended that you do NOT use the 4XPG (mentioned in note 7 above), victory condition because one civilization may have a much better starting position.

    Note 9: Any player not responding to a direct challenge within two weeks will be dropped from the ladder. For example, CheckMate has challenged three players, Milamber (who he is already playing and so doesn't count as a challenge), Taladas and Frozzy. If Taladas and Frozzy do not respond to CheckMate's challenge within two weeks from the date of his challenge here on this thread, then they will be dropped from the ladder. Note that a "response" doesn't mean acceptance of the challenge. The challenged player may have a good excuse. He or she must simply "respond" here on this thread. If the challenged player continually dodges the challenger(s) with excuses, then that challenged player may drop down the ladder depending upon the circumstances. ## even if you are playing, please respond...it helps me too

    Note 10: Draws do not count for either a win or a loss for either player.

    Note 11: (Ratified on 3-AUG-2004) Once a CTP PBEM Challenge Match is agreed upon by both players, then any absence from the game for over two weeks will result in a win for the present player and a loss for the absent player. This rule to take effect from 3-AUG-2004 forward, (i.e. this rule is not retroactive.)

    Note 12: Games with inactive players
    After a game player has gone inactive, send the save for viewing to determine a win for the active player

    Note 14: One Deity can not challenge another Deity
    must be within 3 of any other Deity

    Standard Challenge Match Settings:
    (Players should agree which settings to use. These are the standard settings, but can be changed to suit the wishes of the players.)

    Map size: Huge -- Randomized
    Difficulty: Emperor
    Barbarians: Ruins Only
    Ruins: Off Limits -- No Entry (to disable ruins on initial random map -- modify ctp_data/default/gamedata/const.txt file -- set RUINS_CHANCE_PER_BOX from 1.0 to 0.0)
    Wonders: No Wonders Allowed
    Earth World
    Bloodlust Off
    Pollution On
    Number of Civilizations: 4
    (2 Human Players, 2 Computer Players)
    Map:
    Wet/Dry 50%
    Warm/Cold 50%
    Ocean/Land 50%
    Island/Continent 50%
    Uniform/Diverse 50%
    Few/Many Goods 50%
    One Settler (default)
    100 Gold (default)
    Last edited by Addled Platypus; June 25, 2007, 04:37.
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

  • #2
    The Ladder & Stuff




    IP- In Progress
    GP-games played


    New Format

    Last edited by Addled Platypus; June 26, 2007, 14:55.
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

    Comment


    • #3
      saved
      anti steam and proud of it

      CDO ....its OCD in alpha order like it should be

      Comment


      • #4
        Info:
        Nimrod inactiv.
        Lung mentioned twice. Both on the ladder and as inactive. Lung is inactive.

        /Max
        First they ignore you. Then they laugh at you. Then they fight you. Then you win.

        Gandhi

        Comment


        • #5
          updated

          thank you
          anti steam and proud of it

          CDO ....its OCD in alpha order like it should be

          Comment


          • #6
            I'm on the score board! It was a hair-raising game. Lots of back and forth and lots of fun.

            Game # 152 the happies def johnzim on turn 296
            (Started Feb 2006- Finished June 14, 2006)

            How about a challenge to Protoss7200? I'll email him and see if he's up to it.

            Comment


            • #7
              all info has been keyed into excel,

              1.sorting and verifying to double check

              2.check some old posts for info
              anti steam and proud of it

              CDO ....its OCD in alpha order like it should be

              Comment


              • #8
                I would say those games with inactive players, award the win to those remaining.

                I am not "dictating" merely suggesting.

                As your Superleague and MP Moderator, I support you in any way to keep these active rankings alive P Rex

                GT
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • #9
                  Heh, I was planning to post a revised PBEM Challenge Ladder along with a greater set of suggestions for SuperLeague

                  But real life stuff caugth me up...

                  Comment


                  • #10
                    new rule

                    Games with inactive players
                    After a game player has gone inactive, send the save for viewing to determine a win for the active player
                    anti steam and proud of it

                    CDO ....its OCD in alpha order like it should be

                    Comment


                    • #11
                      is there any game one wishes would continue?

                      I could sub in a few
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

                      Comment


                      • #12
                        No response from Protoss . . .

                        I issue a new challenge to Cuaich. I'll send an email too.

                        Comment


                        • #13
                          I won the game against Grandpa Troll at turn 135 on the 7th of June 2006. He surrendered...

                          BTW, not important but the player that does the challenge should be put in front I beleive, for example "Keygen vs Grandpa Troll" and not the other way around.

                          Comment


                          • #14
                            you have room for another challenge keygen?
                            anti steam and proud of it

                            CDO ....its OCD in alpha order like it should be

                            Comment


                            • #15
                              Cuaich accepted the challenge and turn 0 was sent off today, June 22, 2006.

                              Here are the settings:
                              Earth world
                              Deity
                              pollution on/bloodlust off
                              5 civs (3 ai)
                              regular size map
                              most settings at 50%, or one or two spots off, nothing crazy

                              wonders and nukes are fair game unless we agree otherwise at some point during the game.

                              Game on!

                              Comment

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