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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Call To Power Succession Game in the Works 2-11-2006
Mathemagician II. begins his reign as Russian Emperor after the immortal soul of his predecessor, Troll II., has travelled to the realm of the Gods...
The new Emperor soon finds himself confused by the many City Walls and Triremes Russia has constructed since his previous incarnation as Mathemagician I.
He also shakes his freshly reincarnated head at the fact that Novgorod has NOT been located to work the triple beaver monopoly as he had expected before his journey to the if-not-after-than-at-least-in-between-life.
Reincarnation after 3500 years is a tricky thing, for sure.
So here are the chronicles of how our beloved Russia fared over a period of 500 years under Mathemagician II.'s reign...
All temples and remaining city wall productions are changed to aqueducts. Production in some cities without a granary is changed to more settlers.
Cities in general were focussed more on production instead of food.
Production in Kiev has been switched to East India Company due to large accumulated production.
Bryansk has its production changed to a Longship in order to evacuate the city within enemy territory and rebuild it at the cute triple elephant monopoly to the south. The Longship will then also allow us to have a naval presence in an otherwise very much unaccesible ocean.
Minsk is set to train a Diplomat in order to view the sea further away from the ocean, hoping to find that we didn't waste a valuable trade good there, as well as to establish future embassies.
Two granaries were rush bought in cities that were about to grow. Also an urgent Phalanx was rush bought and PWs were maxed for the turn. This brings us to somewhat above 2000 PW on the next turn.
Scots violated non-trespassing agreement and are patiently asked to leave again.
Last edited by Mathemagician; March 29, 2006, 19:38.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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