Have run ino an aggressive Theocracy that is converting my cities in a fairly young game. I thought by learning the Theocracy advance myself I would just send my own Clerics in to undo the damage but they do nothing when I send them in to my own cities.
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How do I reverse a Clerical conversion?
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I am getting a few views but not responses. Maybe my question is too vague. The Clerics are invisible subversive units like spys and slavers. They become possible with the Theocracy advance. I spontaneously get a message that Clerics from a foreign nation have converted the hapless inhabitants of one of my cities to their own relgion. After this a percentage of that city's taxes get tithed to the country where the Cleric came from and a little flag appears above the city the color of the Cleric's nation. Apparently there will be problem in that city should I ever attack the Cleric's home nation.
Apparently walled cities resist Clerics just like Slavers but what can be done after the conversion? Are you stuck with the conversion? Even a change in government didn't seem to have any affect and creating and sending my own Clerics there to convert the populace back did noot work. Any ideas at all?
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You have to reform the city with a unit that can reform, which is most military ground units i think. Youll get the button to reform if that particular selected unit can reform anyway. Its basically moving it into the city under the reform command.
EDIT: The details are also in the Great Library.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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You should be able to fight fire with fire (ie. convert it back)."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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Maquiladora basically answered the question. Military units (I think ground only, as M. said) have a "Reform City" button. Reforming a city removes the conversion at a cost of 1000 gold and a temporary -5 happiness. The button has an icon with a red circle and forward slash over the ankh symbol (a cross with a loop at the top). Hitting the button (the unit must have sufficient movement left for the button to appear) gives a targeting circle to apply to the converted city. The unit must be next to or within the city. As nuck said, walls reduce the chance of conversion, by 50%. The Gutenberg Bible wonder makes conversion impossible. My question is what is the rationale for having that effect disappear with Mass Production?"I draw your attention to the words of Werner Erhard, who declared that true clarity can come only when someone is willing to notice: 'There is something I do not know, the knowing of which could change everything.' " - Conversations with God, book 3
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Originally posted by kstolzy
Maquiladora basically answered the question. Military units (I think ground only, as M. said) have a "Reform City" button. Reforming a city removes the conversion at a cost of 1000 gold and a temporary -5 happiness. The button has an icon with a red circle and forward slash over the ankh symbol (a cross with a loop at the top). Hitting the button (the unit must have sufficient movement left for the button to appear) gives a targeting circle to apply to the converted city. The unit must be next to or within the city. As nuck said, walls reduce the chance of conversion, by 50%. The Gutenberg Bible wonder makes conversion impossible. My question is what is the rationale for having that effect disappear with Mass Production?
Ill have to look next time to see this
of course..its been a while since I been convertedHi, I'm RAH and I'm a Benaholic.-rah
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