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    The settings and rules are:

    Skill level: Deity
    Barbarian Threat: Ruins only
    Map Size: Gigantic
    World Shape: Earth World
    Bloodlust: ON
    Pollution: ON
    Map: 70% water

    - rush buying is allowed as long as you don't change your production queue after the rush buy, so no ramping, and not changing once to save production either. After rush buy you will always finish the object you just rush bought, so in most cases you will lose 1 turn of the city's own production.

    - no incorrect/weird use of slaves, by that I mean creating slaves out of your own slaves (normal use of slaves and slavers is no problem)

    - placing a farm or mine under a city on purpose just before the city is built so that it stays there for the rest of the game is not allowed

    - there will be ruins and there are no additional rules about wonders

    The playing order will be as following:

    M. Darkheart
    Mathemagician
    Milamber
    Hatchy
    Dimytes
    Grandpa Troll
    Dancemasseuse
    Cuaich
    Last edited by M. Darkheart II; June 14, 2005, 15:32.

  • #2
    turn 0 > Mathemagician

    Comment


    • #3
      Re: Q

      Originally posted by M. Darkheart II
      The settings and rules are:

      Skill level: Deity
      Barbarian Threat: Ruins only
      Map Size: Gigantic
      World Shape: Earth World
      Bloodlust: ON
      Pollution: ON
      Map: 70% water

      - rush buying is allowed as long as you don't change your production queue after the rush buy, so no ramping, and not changing once to save production either. After rush buy you will always finish the object you just rush bought, so you will lose 1 turn of the city's own production.

      - no incorrect/weird use of slaves, by that I mean creating slaves out of your own slaves (normal use of slaves and slavers is no problem)

      - placing a farm or mine under a city on purpose just before the city is built so that it stays there for the rest of the game is not allowed

      - there will be ruins and there are no additional rules about wonders

      The playing order will be as following:

      M. Darkheart
      Mathemagician
      Milamber
      Hatchy
      Dimytes
      Grandpa Troll
      Dancemasseuse
      Stas
      is Dancemasseuse =Yosemite Ken?

      If not I will need his email

      Thanks

      Gramps
      Hi, I'm RAH and I'm a Benaholic.-rah

      Comment


      • #4
        ok

        i am stupid

        i looked at the email and yes I answered my own question
        Hi, I'm RAH and I'm a Benaholic.-rah

        Comment


        • #5
          Bloodlust: ON
          This means this game can only end in one way....WAR!

          After rush buy you will always finish the object you just rush bought, so you will lose 1 turn of the city's own production.
          There are alternative sollutions for that so you won't waste production...

          - no incorrect/weird use of slaves, by that I mean creating slaves out of your own slaves (normal use of slaves and slavers is no problem)
          ???
          How can I create slaves out of my own slaves? You can enslave any enemy unit but is it really possible to enslave your own slavers?


          ©2004 Dimytes

          Comment


          • #6
            Originally posted by Dimytes


            This means this game can only end in one way....WAR!



            There are alternative sollutions for that so you won't waste production...

            /me would enquire of how?

            ???
            How can I create slaves out of my own slaves? You can enslave any enemy unit but is it really possible to enslave your own slavers?
            /me again would like this answered?
            ©2004 Dimytes
            Hi, I'm RAH and I'm a Benaholic.-rah

            Comment


            • #7
              Originally posted by Dimytes

              There are alternative sollutions for that so you won't waste production...
              naturally, but I just specified the things you're not allowed to do, if they're other ways, you'll just have to find out for yourselves and they will be allowed as long as they don't brake the specified rules

              ???
              How can I create slaves out of my own slaves? You can enslave any enemy unit but is it really possible to enslave your own slavers?
              There's a way to let your own cities revolt/slave rebellion, and winning that battle with a slaver in your army (the units you have in the city) . I don't remember exactly and I don't really care either, since it's not much fun anyway playing it that way. I've never even bothered to test it more accurately.

              Comment


              • #8
                Originally posted by M. Darkheart II


                naturally, but I just specified the things you're not allowed to do, if they're other ways, you'll just have to find out for yourselves and they will be allowed as long as they don't brake the specified rules
                why not share so we as a community learn?


                There's a way to let your own cities revolt/slave rebellion, and winning that battle with a slaver in your army (the units you have in the city) . I don't remember exactly and I don't really care either, since it's not much fun anyway playing it that way. I've never even bothered to test it more accurately.

                so why bring it up?
                Attached Files
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • #9
                  ok, you set the pw% at 100% and then you'll finish whatever things you rush bought without losing any production.

                  I copied most of the rules/text of this game from another game I started 2 years back, back then I came across the slaver thing and decided to ban it in that game, I don't know why I left it in, guess I wanted be on the safe side in case anyone still used the strategy. I've never even tested if it can actually work though, but it might, but if it does it won't be much fun playing it that way cause you can create huge cities within a very short period.

                  Comment


                  • #10
                    Originally posted by M. Darkheart II
                    ok, you set the pw% at 100% and then you'll finish whatever things you rush bought without losing any production.

                    I copied most of the rules/text of this game from another game I started 2 years back, back then I came across the slaver thing and decided to ban it in that game, I don't know why I left it in, guess I wanted be on the safe side in case anyone still used the strategy. I've never even tested if it can actually work though, but it might, but if it does it won't be much fun playing it that way cause you can create huge cities within a very short period.
                    thanks
                    Hi, I'm RAH and I'm a Benaholic.-rah

                    Comment


                    • #11
                      1.)
                      im playing in seat 2 (orange) and i happen to see a small part of the map where i have no units. im wondering if this is the starting position of player 1.
                      does anyone experience similar things ?

                      2.)
                      do we have/need/want a moderator for this game ?

                      3.)
                      i suggest we ban another way of gaining too many slaves too, which is the following:
                      if you agree with another player to send each other cheap defenseless units like diplomats you can constantly enslave each other's units to gain massive slaves.
                      i think that is unfair too.
                      Baal: "You dare mock me ?"
                      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                      Comment


                      • #12
                        Originally posted by Mathemagician
                        1.)
                        im playing in seat 2 (orange) and i happen to see a small part of the map where i have no units. im wondering if this is the starting position of player 1.
                        does anyone experience similar things ?

                        /me agrees he has and yes that is the reason

                        2.)
                        do we have/need/want a moderator for this game ?

                        /me thinks so we can work out any differences

                        3.)
                        i suggest we ban another way of gaining too many slaves too, which is the following:
                        if you agree with another player to send each other cheap defenseless units like diplomats you can constantly enslave each other's units to gain massive slaves.
                        i think that is unfair too.

                        /me stated without reservation "absolutely unfair"
                        Hi, I'm RAH and I'm a Benaholic.-rah

                        Comment


                        • #13
                          Originally posted by Mathemagician
                          1.)
                          im playing in seat 2 (orange) and i happen to see a small part of the map where i have no units. im wondering if this is the starting position of player 1.
                          does anyone experience similar things ?
                          This is because that was your first starting position, my grilfriend changed the starting position, but the game remembers that once you had your starting settler there. According to my girlfriend one of you has 2 of these spots since she changed the starting position for this civ twice. I didn't know that you would still see the land that your first settler occupied but I don't think it will be a problem since it's just a really small spot of land and it doesn't tell you all that much. Having a bad starting postition for one player is much worse. I don't know of any solution for this anyway, but I'm ok with it. You can always not look at it :P


                          3.)
                          i suggest we ban another way of gaining too many slaves too, which is the following:
                          if you agree with another player to send each other cheap defenseless units like diplomats you can constantly enslave each other's units to gain massive slaves.
                          i think that is unfair too.
                          I agree, alliances are just for military,tech and gold support, don't use weird tricks like that, try to keep the diplomacy aspect of the game within limits, I'm not sure how exactly to say this. What I mean is that 2 players who know eachother a bit longer in these games might use tricks to gain a large advantage over the others and that's not really the way the game diplomacy was meant. Try to refrain your diplomacy to what you could do while playing the AI, with a slight difference of course, you can actually plan your military actions together, but maybe that is even going to far, I'm not sure.

                          Comment


                          • #14
                            Originally posted by M. Darkheart II
                            This is because that was your first starting position, my grilfriend changed the starting position, but the game remembers that once you had your starting settler there. According to my girlfriend one of you has 2 of these spots since she changed the starting position for this civ twice. I didn't know that you would still see the land that your first settler occupied but I don't think it will be a problem since it's just a really small spot of land and it doesn't tell you all that much. Having a bad starting postition for one player is much worse. I don't know of any solution for this anyway, but I'm ok with it. You can always not look at it :P
                            ...
                            There is a simple solution to that problem: After changing the starting position, hit the button "Reset LOS" in the editor (cheat mode). LOS means "line of sight" . This will reduce the visible portion of the map to the new starting position.

                            Comment


                            • #15
                              damned, I wish i knew that before i started the game, ahh, whatever...

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