I am doing some scenario making
I have where Labrynth is good all game and took ability away to have trade routes pillaged/pirated..
I also increase the amount of incoming/poutgoing trade routes from "4" to 400 in a city (using the govt.txt file)
Now I see where I have some trade goods vauled at 650 say and some at 65?
Is it the length traveling that puts the "worth" in gold received or am I mssing something?
I was wondering so i may further tweak this game..like say a city is on grassland should give moree money to the city whom has ice to get Caribou (deer)
Just wondering
Thanks
Gramps
I have where Labrynth is good all game and took ability away to have trade routes pillaged/pirated..
I also increase the amount of incoming/poutgoing trade routes from "4" to 400 in a city (using the govt.txt file)
Now I see where I have some trade goods vauled at 650 say and some at 65?
Is it the length traveling that puts the "worth" in gold received or am I mssing something?
I was wondering so i may further tweak this game..like say a city is on grassland should give moree money to the city whom has ice to get Caribou (deer)
Just wondering
Thanks
Gramps
Comment