I kicked butt on Prince, but when I chaged to King, it's a whole different game. The AI seems to give the at least one other civ extradinary advantages. It seems that one civ becomes very strong from the git go. I've tried to build up my civ, avoid wars, go for the Sphinx and Stonehenge wonders. I seem to hold my own for awhile, but that one civ starts to pull away.
I've considered the following:
1. Make sure I have a strong starting position - chose my start tile with care.
2. Go for Sphinx to allow military build up without penalizing production.
3. Go to war with the dominate civ before it gets too strong.
4. Make sure my advances lead to early as possible Gunpowder so that I can get Musketeers and Cannon.
I'm sure that this is an over simplification and suspect the different goals are contradictory to some degree. I'm trying to play King on a huge map with five civs. One of the problems the huge map creates is that the dominate competing civ's location is either unknown or so far away as to make access for war impractical without also having Hullmaking pretty far along.
Any suggestions for a better strategy? I've been using a general strategy created by Gregurabi some years ago, and perhaps a second reading of his strategy may help. I'm getting tired of sucking dust, or for Grampa, eating dirt.![Frown](https://apolyton.net/core/images/smilies/frown.gif)
P.S. Maintaining good science seems to also be a factor once past the early stages, but trying to do everything else makes it tough to keep a strong science gain.
I've considered the following:
1. Make sure I have a strong starting position - chose my start tile with care.
2. Go for Sphinx to allow military build up without penalizing production.
3. Go to war with the dominate civ before it gets too strong.
4. Make sure my advances lead to early as possible Gunpowder so that I can get Musketeers and Cannon.
I'm sure that this is an over simplification and suspect the different goals are contradictory to some degree. I'm trying to play King on a huge map with five civs. One of the problems the huge map creates is that the dominate competing civ's location is either unknown or so far away as to make access for war impractical without also having Hullmaking pretty far along.
Any suggestions for a better strategy? I've been using a general strategy created by Gregurabi some years ago, and perhaps a second reading of his strategy may help. I'm getting tired of sucking dust, or for Grampa, eating dirt.
![Frown](https://apolyton.net/core/images/smilies/frown.gif)
P.S. Maintaining good science seems to also be a factor once past the early stages, but trying to do everything else makes it tough to keep a strong science gain.
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