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Players gain one advance per turn

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  • Players gain one advance per turn

    Hello,

    I've made a multiplayer scenario. My problem is that I notice that 3 of 4 players gain 1 advance per turn for at least 10 turns... At the beginin all the civilizations are supposed to have only two sciences.
    How can I solve this??

    Thanks-

  • #2
    Actually only the host player get a normal behavior.
    When I open de civ screen I see that the cost of science look like this : 664/-50 for other players (for exemple)
    Last edited by tentaal; September 17, 2004, 15:21.

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    • #3
      This rings a vague bell, but I can't remember anything specidic... You might try searching past threads.

      In what mode of play did you experience these problems - SP or MP? If the latter, what kind?

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      • #4
        Re: Players gain one advance per turn

        Originally posted by tentaal
        Hello,

        I've made a multiplayer scenario. My problem is that I notice that 3 of 4 players gain 1 advance per turn for at least 10 turns... At the beginin all the civilizations are supposed to have only two sciences.
        How can I solve this??

        Thanks-
        I had many problems when playing with scenarios and one was that too many changes made the ai just sit and ponder what to do...actually they wandered..

        I got some great advice once..edit..**TEST**

        Edit

        **TEST**

        maybe a little or actually few changes at a time testing as you go will help?

        Good luck and keep us informed

        Gramps
        Hi, I'm RAH and I'm a Benaholic.-rah

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