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  • Turns in Months

    A feature from Civ2 which I liked was the ability to have turns cycle in months. CTP does not seem to have the same feature. The YEARS_PER_TURN is an int, so setting it to a decimal value doesnt work. Does anyone have any idea as to how to get the turn counter to do this, or someway to emulate that effect? Failing that, does anyone know of any easy way that I can change YEARS_PER_TURN to a float?

  • #2
    Re: Turns in Months

    Originally posted by Renfro
    A feature from Civ2 which I liked was the ability to have turns cycle in months. CTP does not seem to have the same feature. The YEARS_PER_TURN is an int, so setting it to a decimal value doesnt work. Does anyone have any idea as to how to get the turn counter to do this, or someway to emulate that effect? Failing that, does anyone know of any easy way that I can change YEARS_PER_TURN to a float?
    Ok Im just a big old dummy..but do you want to simply slow down the years and in actuality increase game length?

    Just wondering as I only know one float and its a Root Beer Float..

    well then there is the Thanksgiving day Parade Float

    Float Cabob

    Float my Boat..
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    Hi, I'm RAH and I'm a Benaholic.-rah

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    • #3
      I am comptemplating creating a WWII era european theatre scenario. Starting in the late thirties and running until 1950 at the latest. Having a 12 turn game just wouldnt be worth the trouble. I made a mod for this in either civ 1 or civ 2 (its been a long time) and that game had the ability to run through the turns by months: Nov 1939, Dec, 1939, Jan 1940, etc. This would make the scenario last for 150ish turns, at 12 turns a year, which is a much more viable game.
      So, yes. I want a lot of turns in the span of about 12 years. I would find it far too irratating to have wwii last from 1857 to 1993. Also, compressing the game into a dozen turns squelshes all the cool content that can be implemented: There is that great set of WWII units (thanks Harlan!), plus scores of interesting ideas for advances, wonders, and goods. I'm not a fanatic about historical accuracy, but I want to figure out some way to cram the genre into its era.
      If there was no way to actually make multiple turns per year within the normal mechanics of the game, then perhaps there is some way to prevent the years from being displayed in the UI. Better yet, is there some way I can display something else in the years box of the UI? Perhaps a script that runs through the months and a modification to the UI to display it? Any ideas?

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      • #4
        Well, you could change the UI if you hunt down the right *.ldl file, and then you could generate messages at appropriate moments saying things like "1940 has dawned" with SLIC.

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        • #5
          Alright, I think I can manage to do that. I might have more questions later on SLIC. Thanks all.

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          • #6
            Originally posted by Renfro
            Alright, I think I can manage to do that. I might have more questions later on SLIC. Thanks all.
            Good luck and let us know how it progresses

            Gramps
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            Hi, I'm RAH and I'm a Benaholic.-rah

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