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Spawning terrain changes like pollution disasters do?

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  • Spawning terrain changes like pollution disasters do?

    ..I was viewing the trailer for the day after tommorrow...

    I was thinking..we have global disasters when pollution runs rampant...

    wouldnt it be cool..or at least I think so...

    If after a certain period...small clumps of mountains just appeared..kinda like a volcano appears and maybe make it like a mega mountain..with some sort of super gold amount or excellent production values...

    maybe make it 3 tiles worth...with each tile having a good on it...

    Just thinking out loud is all...

    any input/feasibilities?

    This would make it a bonus...as oppossed to a "penalty" with pollution/disasters!

    What would cause this e[ic event?

    Hmm....maybe say when your civ reaches say..25000 production points..

    and then again at 40000 production say....


    I am not sure if this is even possible...BUT..would be pretty kewl.......


    Peace

    Grandpa "Not-a-programmer-just-wanna-B"Troll
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    Hi, I'm RAH and I'm a Benaholic.-rah

  • #2
    It should be possible - there is a function to change terrain, and I think that some of the example code here on 'Poly uses it (have a look...), but I've never got it to work properly, so you'll have to experiment for yourself.

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    • #3
      Originally posted by J Bytheway
      It should be possible - there is a function to change terrain, and I think that some of the example code here on 'Poly uses it (have a look...), but I've never got it to work properly, so you'll have to experiment for yourself.
      Ok thx..Ill try it perhaps this weekend

      GT
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      Hi, I'm RAH and I'm a Benaholic.-rah

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