Hello all. I have a problem getting my LAN game (two computers at my house) to work. The network I have is probably typical of many. I have a broadband router / firewall that acts as a DHCP server on my internal network, assigning an IP to each computer on the network. The default gateway for each PC is the IP of the router / firewall.
Sequence of Events:
Computer A enters the lobby of a TCP/IP LAN game. The PC is stable provided no one else enters the lobby. Computer B enters the lobby, Computer A displays a message "Could not enter the lobby", or something like that. Computer A re-enters the lobby. Typically Computer B displays the "Could not enter the lobby" message.
OK, Computer A enters the lobby and creates a new game BEFORE Computer B enters the lobby (game has not yet been launched). Computer B enters the lobby and sees the game created by the user on Computer A. Computer B attempts to join the game, and receives a message stating that the game is full.
Here's how you can deal with this problem: DON'T USE DHCP. Instead, assign each computer an IP address the old-fashioned way (network setup in Windows). DO NOT enter a default gateway when you configure the IP address, leave it blank. As long as there is no default gateway, everything appears to work! Of course, your PC won't be able to get on the internet until you put a default gateway back in!
This is bizarre behavior, because on a typical LAN every PC is going to have a default gateway. However, I haven't been able to determine another way to make this work! Has anyone else found another solution?
Sequence of Events:
Computer A enters the lobby of a TCP/IP LAN game. The PC is stable provided no one else enters the lobby. Computer B enters the lobby, Computer A displays a message "Could not enter the lobby", or something like that. Computer A re-enters the lobby. Typically Computer B displays the "Could not enter the lobby" message.
OK, Computer A enters the lobby and creates a new game BEFORE Computer B enters the lobby (game has not yet been launched). Computer B enters the lobby and sees the game created by the user on Computer A. Computer B attempts to join the game, and receives a message stating that the game is full.
Here's how you can deal with this problem: DON'T USE DHCP. Instead, assign each computer an IP address the old-fashioned way (network setup in Windows). DO NOT enter a default gateway when you configure the IP address, leave it blank. As long as there is no default gateway, everything appears to work! Of course, your PC won't be able to get on the internet until you put a default gateway back in!
This is bizarre behavior, because on a typical LAN every PC is going to have a default gateway. However, I haven't been able to determine another way to make this work! Has anyone else found another solution?
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