You shall be welcome - but the game isn't moving very fast.....
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Recruitment Center Book VI
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LOL. actually Filix is from a little bit more north than i am and i am already from a little bit more north than that picture assumes. but spirit appreciated. and i wouldnt say no to a bratwurst either. but no beer please.Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
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Originally posted by Mathemagician
LOL. actually Filix is from a little bit more north than i am and i am already from a little bit more north than that picture assumes. but spirit appreciated. and i wouldnt say no to a bratwurst either. but no beer please.
~slurp ~Hi, I'm RAH and I'm a Benaholic.-rah
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Originally posted by Cuaich
We should attempt to start another version...I have just one game at the moment.
Peace to you...at least for another 69 turns in OUR game!
Cuaich the Munificent
let me know
you and I could do a 2 civ a piece islands game?
let me know
GrampsHi, I'm RAH and I'm a Benaholic.-rah
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I'm in...how many rules you want to throw in? The 150 turn peace rule might be very interesting in an island game...perhaps a rule that any island claimed (i.e. settled) cannot be intruded upon? A navy would be very important. We'd have to play on a map with Lots of islands...
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Originally posted by Cuaich
I'm in...how many rules you want to throw in? The 150 turn peace rule might be very interesting in an island game...perhaps a rule that any island claimed (i.e. settled) cannot be intruded upon? A navy would be very important. We'd have to play on a map with Lots of islands...
how about we keep it simple?
No wonders
no barbs
no pollution
2 slots you two slots me
peace until 100>>>>>>>>>
(war not before turn 101)
no pirate no pillage ever
have fun
Im kewl for the no build upon
question though?
what if the island stretches out and overlaps and neither knows about it?
just handle on case by case?
let me know
i can do it today..under the weather gonna be right here
GrampsHi, I'm RAH and I'm a Benaholic.-rah
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How about every city has the turn number in which it was founded as part of its name (i.e New York 22). If you land on an island and build and it has been previously settled, you have to destroy the city the same turn your opponent discovers the "trespass". Therefore, if you build before exploring the island completely you are taking a chance. But you can if you don't mind the risk. It will make exploration very important , and could lead to some dramatic shifts in power. To make it interesting we will have to set up the map to have many islands, to push people to sea and get exploration happening early.
Just out of curiousity, why don't you like using Wonders? Do you think they unbalance the game? (I don't mind...was just wondering.)
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Originally posted by Cuaich
How about every city has the turn number in which it was founded as part of its name (i.e New York 22). If you land on an island and build and it has been previously settled, you have to destroy the city the same turn your opponent discovers the "trespass". Therefore, if you build before exploring the island completely you are taking a chance. But you can if you don't mind the risk. It will make exploration very important , and could lead to some dramatic shifts in power. To make it interesting we will have to set up the map to have many islands, to push people to sea and get exploration happening early.
Just out of curiousity, why don't you like using Wonders? Do you think they unbalance the game? (I don't mind...was just wondering.)
then that player would not only have a better start but also get to the key wonders quicker and then really put themselves out in frontHi, I'm RAH and I'm a Benaholic.-rah
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